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Historical Flags?

I got news guys, this flag bit is getting out of hand for me, so many flags.

So with that i have withdrawn all my flag downloads...

And uploaded merciless flagpack onto the FTP <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
It contains a total of 6 diffrent flag sets.

I have two 1600's sets, one with a red ensign(st george cross) and a St george cross flag, i did some checking and some paintings and sources does indicate that the st george cross alone was flown from ships in the 17th century. the personal flag is that of the dutch West india trading company

3 packs in the 18th century, the spanish ensign, and the british ensigns(red, white and blue)

and a bonus set i just whipped up, Napoleonic era, has the french tricolor, british blue ensign and the player personal flag has been replaced with a red flag(No quarter given)

I hope you enjoy these, allthou i have a feeling im gonna get killed for not being able to decide wich to use <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
I am going to download your flag pack, it sounds great, I am looking forward to see the ones from the 1600´s.

For the multi flag thing, we need a coder right now, otherwise we will end up with a lot of beautiful flags and no way to implement them
 
<!--quoteo(post=143971:date=Mar 29 2006, 04:44 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Mar 29 2006, 04:44 PM) [snapback]143971[/snapback]</div><div class='quotemain'><!--quotec-->
...And uploaded merciless flagpack onto the FTP <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
It contains a total of 6 diffrent flag sets.
<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm guessing none of them contain my Pirate flag, right?
 
<!--quoteo(post=144038:date=Mar 30 2006, 06:28 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Mar 30 2006, 06:28 PM) [snapback]144038[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=143971:date=Mar 29 2006, 04:44 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Mar 29 2006, 04:44 PM) [snapback]143971[/snapback]</div><div class='quotemain'><!--quotec-->
...And uploaded merciless flagpack onto the FTP <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
It contains a total of 6 diffrent flag sets.
<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm guessing none of them contain my Pirate flag, right?
<!--QuoteEnd--></div><!--QuoteEEnd-->

if you are referring to your modernized skull and crossbones that can be seen on your signature then the answer is no. this pack is aimed at historical realism and accuracy, so theres no fancy do's in it
 
gents, i beleive the key to switching flags lies in rigging.ini

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->[FLAGS]

; TEXTURE PARAMETERS
; NK I think this may well be unused.
TextureName = flagall.tga
TextureCount = 8
EnglandPennonTex = 0
SpanishPennonTex = 0
FrenchPennonTex = 0
PiratePennonTex = 0
EnglishFlagTex = 1
SpanishFlagTex = 4
FrenchFlagTex = 2
PirateFlagTex = 5
PortugalFlagTex = 3
DatchFlagTex = 0
; KK
NathanielFlagTex = 7<!--c2--></div><!--ec2-->

Unused, this section is indeed use, i could change the assigned texture here.
 
<!--quoteo(post=144360:date=Apr 2 2006, 09:22 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 2 2006, 09:22 PM) [snapback]144360[/snapback]</div><div class='quotemain'><!--quotec-->
gents, i beleive the key to switching flags lies in rigging.ini

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->[FLAGS]

; TEXTURE PARAMETERS
; NK I think this may well be unused.
TextureName = flagall.tga
TextureCount = 8
EnglandPennonTex = 0
SpanishPennonTex = 0
FrenchPennonTex = 0
PiratePennonTex = 0
EnglishFlagTex = 1
SpanishFlagTex = 4
FrenchFlagTex = 2
PirateFlagTex = 5
PortugalFlagTex = 3
DatchFlagTex = 0
; KK
NathanielFlagTex = 7<!--c2--></div><!--ec2-->

Those pennon = 0 will mean that we can add pennons differents from flags? Looks nice... I'm gonna to check
SpanishPennonTex = 2

and see what happens

Unused, this section is indeed use, i could change the assigned texture here.
<!--QuoteEnd--></div><!--QuoteEEnd-->
 
<!--quoteo(post=144363:date=Apr 2 2006, 09:51 PM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Apr 2 2006, 09:51 PM) [snapback]144363[/snapback]</div><div class='quotemain'><!--quotec-->
what do you mean by the key to switching flags?
the naval, commercial ships flags?
<!--QuoteEnd--></div><!--QuoteEEnd-->

simple. its the key to whatever we want to do with flags, switchable flag sets, individual flags and so forth, whatever we want to do it has to start there
 
I've just tried :
<i>SpanishPennonTex = 2</i>
and nothing happens (I expected to see a Spanish ship with several spanish flags AND one french flag)

Damn! Seemed too easy.
 
The whole problem is that it's in .ini file, not in .c. This mean all of this must be hardcoded and there's no possibility to change those indices dynamically during execution. When I increased TextureCount by one I was able to add extra flag behind last one (in original file it was second white flag), but I couldn't preserve the transparency.

BTW, do somebody knows how to make transparent textures with TX Converter and graphical program (i.e. GIMP)?

pirate_kk
 
<!--quoteo(post=144370:date=Apr 2 2006, 10:59 PM:name=kblack)--><div class='quotetop'>QUOTE(kblack @ Apr 2 2006, 10:59 PM) [snapback]144370[/snapback]</div><div class='quotemain'><!--quotec-->
I've just tried :
<i>SpanishPennonTex = 2</i>
and nothing happens (I expected to see a Spanish ship with several spanish flags AND one french flag)

Damn! Seemed too easy.
<!--QuoteEnd--></div><!--QuoteEEnd-->

i beleive pennon wont work, because from what i know all the flags in game are currently all the same sort of to speak, to differentiate between a pennon and a flag it may need to be defined by locators.

Im not saying that we just need to modify this slightly, i am saying that this would be the starting point for any flag mod outside of just retexturing, since this is where the flag textures are defined.

<!--quoteo(post=144372:date=Apr 2 2006, 11:03 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Apr 2 2006, 11:03 PM) [snapback]144372[/snapback]</div><div class='quotemain'><!--quotec-->
The whole problem is that it's in .ini file, not in .c. This mean all of this must be hardcoded and there's no possibility to change those indices dynamically during execution. When I increased TextureCount by one I was able to add extra flag behind last one (in original file it was second white flag), but I couldn't preserve the transparency.

BTW, do somebody knows how to make transparent textures with TX Converter and graphical program (i.e. GIMP)?

pirate_kk
<!--QuoteEnd--></div><!--QuoteEEnd-->

transperancies are done in graphics program, as an Alpha map.
 
mark, could you make a dutch flag with 6 stripes, i think that is historically right, (in age of empires 3) they use it too, and i think it is not as simple and boring as the currend one.
 
we shall see, right now im still working on Cannon FX and attempting to set up my sloop and get it into game <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
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