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When exactly in the dialog does the ctd happen?This seems to be every time you meet an officer in the field - not in a tavern (had one walk up to me in a tavern and it worked without crashing) all of them outside come straight up to you and start the dialogue and then CTD.
Hope this helps. - Current November version.
Only changes I see here are in the pre-processor text lines. Was the problem in there?Try this version.
If you can wait untill monday I can try to fix the bug with the fetch quests alsoYou may have an older version. Somehow a version got into the update archive which had the line to force proper officer types commented out. The one above is corrected and will go into the next archive. Which will probably be uploaded fairly soon because I also found a mistake in the governor dialog file, now corrected; plus there has been some new stuff produced already since the last upload.
if (UsableOfficer(NPChar) && 11 < Rand(19)) // officer, PB: Only for REAL officers
//Levis let's use the unique types you can get from the enc_walker.
//NPChar.quest.officertype = GetRandomOfficerType(); //Levis let's use a global function so we can easily add types later.
LAi_Create_Officer(rand(8), &NPChar); //so that these officers are better than tavern ones.
index = 2104
id = fenc_2104
model = corsair1
entity = NPCharacter
animation = man
height = 1.8000000
location =
locator =
group =
stime = 0.0000000
etime = 24.0000000
chr_ai =
group = guards
type = guardian
enemy =
etime = 0
wait =
group =
locator =
tmpl = stay
hp_max = 550.0000000
hp = 550.0000000
dmgbldmin = 22.0000000
dmgbldmax = 38.5000000
piercing = 0.3700000
block = 0.3100000
charge_max = 2
charge = 2
chargeprc = 1
charge_dlt = 0.0357143
dmggunmin = 55.0000000
dmggunmax = 247.5000000
accuracy = 0.7200000
nation = 5
name = 5
known = -2
sex = man
faceid = 10
headmodel = h_corsair1
fantomtype = war
reputation = 77
quest =
officertype = navy captain
officerprice = 3672
rank = 48
name = Mendez
lastname = Baiano
old =
name = Mendez
lastname = Baiano
chr_ai =
group =
skipsetfantom = 1
nodisarm = 1
dialog =
filename = Cabinfight_dialog.c
currentnode = First time
greeting = Gr_Dark Teacher
experience = 3009709
leadership = 116551
fencing = 14073
sailing = 71232
accuracy = 13970
cannons = 24066
grappling = 2230
repair = 14302
defence = 94
commerce = 94
sneak = 11934
skill =
freeskill = 0
leadership = 10
importance = 0
old = 325
bonus = 1.0000000
charmod = 0
modifier = 0
party = 10
ship = 10
shipclass = 3
fleetsize = 1
fencing = 10
importance = 168
bonus = 1.0000000
charmod = 0
modifier = 0
party = 10
ship = 10
shipclass = 3
fleetsize = 1
sailing = 10
importance = 0
old = 249
bonus = 1.0000000
charmod = 0
modifier = 0
party = 10
ship = 10
shipclass = 3
fleetsize = 1
accuracy = 8
importance = 85
bonus = 1.0000000
charmod = 0
modifier = 0
party = 8
ship = 8
shipclass = 3
fleetsize = 1
cannons = 9
importance = 126
bonus = 1.0000000
charmod = 0
modifier = 0
party = 9
ship = 9
shipclass = 3
fleetsize = 1
grappling = 5
importance = 21
bonus = 1.0000000
charmod = 0
modifier = 0
party = 5
ship = 5
shipclass = 3
fleetsize = 1
repair = 4
importance = 17
bonus = 1.0000000
charmod = 0
modifier = 0
party = 4
ship = 4
shipclass = 3
fleetsize = 1
defence = 4
importance = 8
bonus = 1.0000000
charmod = 0
modifier = 0
party = 4
ship = 4
shipclass = 3
fleetsize = 1
commerce = 4
importance = 8
bonus = 1.0000000
charmod = 0
modifier = 0
party = 4
ship = 4
shipclass = 3
fleetsize = 1
sneak = 4
importance = 13
bonus = 1.0000000
charmod = 0
modifier = 0
party = 4
ship = 4
shipclass = 3
fleetsize = 1
money = 382
loyality = 13
alignment = bad
homelocation =
group =
locator =
homestate = guardian
skillimportancetotal = 446
skillsetup = navy captain
officerprice = 0
fakelevels = 0
perks =
freepoints = 17
list =
lightrepair = 1
crewdamageup = 1
criticalhit = 1
ironwill = 1
sharedexperience = 1
highstakes = 1
rush = 1
gunman = 1
troopers = 1
fastreload = 1
improveaiming = 1
gunprofessional = 1
basicdefence = 1
hulldamageup = 1
sailsdamageup = 1
unlocked =
troopers = 1
improveaiming = 1
gunprofessional = 1
contributed =
basicdefence = 1
advanceddefence = 0
toughness = 0
criticalhit = 1
swordplayprofessional = 0
rush = 1
gunman = 1
improveaiming = 1
gunprofessional = 1
gunfighter = 0
improvepotions = 0
defendpoison = 0
shipturnrateup = 0
shipspeedup = 0
turn180 = 0
sandbankmaneuver = 0
stormprofessional = 0
sailingprofessional = 0
basicdamagecontrol = 0
advanceddamagecontrol = 0
professionaldamagecontrol = 0
basicfirstaid = 0
advancedfirstaid = 0
rigging = 0
riggingadvance = 0
fastreload = 1
immediatereload = 0
hulldamageup = 1
sailsdamageup = 1
crewdamageup = 1
criticalshoot = 0
longrangeshoot = 0
cannonprofessional = 0
longrangegrappling = 0
musketsshoot = 0
grapplingprofessional = 0
instantboarding = 0
troopers = 1
lightrepair = 1
instantrepair = 0
cooking = 0
highstakes = 1
disguiser = 0
improvesmuggling = 0
advancesmuggling = 0
basiccommerce = 0
advancedcommerce = 0
trustworthy = 0
basiclandowner = 0
sharedexperience = 1
ironwill = 1
brander = 0
cureinjuries = 0
ammunitionrestock = 0
contributers =
basicdefence =
chridx = 2104
officertype = navy captain
freepoints = 17
advanceddefence =
chridx = 2104
officertype = navy captain
freepoints = 17
toughness =
chridx = 2104
officertype = navy captain
freepoints = 17
criticalhit =
chridx = 2104
officertype = navy captain
freepoints = 17
swordplayprofessional =
chridx = 2104
officertype = navy captain
freepoints = 17
rush =
chridx = 2104
officertype = navy captain
freepoints = 17
gunman =
chridx = 2104
officertype = navy captain
freepoints = 17
improveaiming =
chridx = 2104
officertype = navy captain
freepoints = 17
gunprofessional =
chridx = 2104
officertype = navy captain
freepoints = 17
gunfighter =
chridx = 2104
officertype = navy captain
freepoints = 17
improvepotions =
chridx = 2104
officertype = navy captain
freepoints = 17
defendpoison =
chridx = 2104
officertype = navy captain
freepoints = 17
shipturnrateup =
chridx = 2104
officertype = navy captain
freepoints = 17
shipspeedup =
chridx = 2104
officertype = navy captain
freepoints = 17
turn180 =
chridx = 2104
officertype = navy captain
freepoints = 17
sandbankmaneuver =
chridx = 2104
officertype = navy captain
freepoints = 17
stormprofessional =
chridx = 2104
officertype = navy captain
freepoints = 17
sailingprofessional =
chridx = 2104
officertype = navy captain
freepoints = 17
basicdamagecontrol =
chridx = 2104
officertype = navy captain
freepoints = 17
advanceddamagecontrol =
chridx = 2104
officertype = navy captain
freepoints = 17
professionaldamagecontrol =
chridx = 2104
officertype = navy captain
freepoints = 17
basicfirstaid =
chridx = 2104
officertype = navy captain
freepoints = 17
advancedfirstaid =
chridx = 2104
officertype = navy captain
freepoints = 17
rigging =
chridx = 2104
officertype = navy captain
freepoints = 17
riggingadvance =
chridx = 2104
officertype = navy captain
freepoints = 17
fastreload =
chridx = 2104
officertype = navy captain
freepoints = 17
immediatereload =
chridx = 2104
officertype = navy captain
freepoints = 17
hulldamageup =
chridx = 2104
officertype = navy captain
freepoints = 17
sailsdamageup =
chridx = 2104
officertype = navy captain
freepoints = 17
crewdamageup =
chridx = 2104
officertype = navy captain
freepoints = 17
criticalshoot =
chridx = 2104
officertype = navy captain
freepoints = 17
longrangeshoot =
chridx = 2104
officertype = navy captain
freepoints = 17
cannonprofessional =
chridx = 2104
officertype = navy captain
freepoints = 17
longrangegrappling =
chridx = 2104
officertype = navy captain
freepoints = 17
musketsshoot =
chridx = 2104
officertype = navy captain
freepoints = 17
grapplingprofessional =
chridx = 2104
officertype = navy captain
freepoints = 17
instantboarding =
chridx = 2104
officertype = navy captain
freepoints = 17
troopers =
chridx = 2104
officertype = navy captain
freepoints = 17
lightrepair =
chridx = 2104
officertype = navy captain
freepoints = 17
instantrepair =
chridx = 2104
officertype = navy captain
freepoints = 17
cooking =
chridx = 2104
officertype = navy captain
freepoints = 17
highstakes =
chridx = 2104
officertype = navy captain
freepoints = 17
disguiser =
chridx = 2104
officertype = navy captain
freepoints = 17
improvesmuggling =
chridx = 2104
officertype = navy captain
freepoints = 17
advancesmuggling =
chridx = 2104
officertype = navy captain
freepoints = 17
basiccommerce =
chridx = 2104
officertype = navy captain
freepoints = 17
advancedcommerce =
chridx = 2104
officertype = navy captain
freepoints = 17
trustworthy =
chridx = 2104
officertype = navy captain
freepoints = 17
basiclandowner =
chridx = 2104
officertype = navy captain
freepoints = 17
sharedexperience =
chridx = 2104
officertype = navy captain
freepoints = 17
ironwill =
chridx = 2104
officertype = navy captain
freepoints = 17
brander =
chridx = 2104
officertype = navy captain
freepoints = 17
cureinjuries =
chridx = 2104
officertype = navy captain
freepoints = 17
ammunitionrestock =
chridx = 2104
officertype = navy captain
freepoints = 17
bonussetup = 1
perktypes = 654
combat = 78
sailing = 100
sea combat = 80
sea defence = 46
boarding = 60
merchant = 40
daring = 52
party = 58
repair = 40
misc = 100
special = 0
highest = 1
completeinit = 1
ship =
type = NL_Essex
name = Pedras Negras
idx = 251
cannons =
borts =
cannonf =
qty = 2
curqty = 2
maxfiredistance = 417.701
chargeratio = 1
cannonb =
qty = 2
curqty = 2
maxfiredistance = 384.069
chargeratio = 1
cannonl =
qty = 21
curqty = 21
maxfiredistance = 256.339
chargeratio = 0.499023
cannonr =
qty = 21
curqty = 21
maxfiredistance = 526.632
chargeratio = 1
numfired = 6
deleteme = 21
charge =
type = 2
type = 4
speedv0 = 139.3534698
fireangmax = 1.0000000
fireangmin = 1.0000000
sp = 134.8644714
hp = 4267.3852539
crew =
quantity = 343
morale = 73
minratio = 1.0000000
cargo =
goods =
ration = 280
rum = 63
balls = 764
grapes = 450
knippels = 270
bombs = 0
gunpowder = 6741
sailcloth = 10
planks = 6
gold = 20
silver = 0
cinnamon = 10
chocolate = 0
coffee = 20
wheat = 0
medicines = 0
paprika = 0
wine = 0
sandal = 10
ebony = 30
mahogany = 0
sugar = 0
tobacco = 0
ale = 0
silk = 0
linen = 0
fruits = 0
clothes = 0
bricks = 0
oil = 0
cotton = 0
copra = 20
leather = 0
load = 1693
recalculatecargoload = 0
sails = 198
gerald = 1
rey_b4 =
10 =
hc = 2
hd = 260
mhc = 12
sp = 0.0331199
dmg = 1.6558945
rey_c3 =
7 =
hc = 5
hd = 3520
mhc = 12
sp = 0.1302615
dmg = 10.8551226
rey_a4 =
9 =
hc = 1
hd = 2
mhc = 12
sp = 0.0136189
dmg = 0.4538642
rey_c4 =
11 =
hc = 3
hd = 1538
mhc = 12
sp = 0.0608580
dmg = 4.0570979
mast_1 =
3 =
hc = 3
hd = 521
mhc = 10
sp = 0.0264619
dmg = 1.9980000
2 =
hc = 2
hd = 272
mhc = 10
sp = 0.0341306
dmg = 1.9980000
1 =
hc = 3
hd = 11
mhc = 10
sp = 0.0264669
dmg = 1.9980000
rey_a22 =
4 =
hc = 4
hd = 27
mhc = 12
sp = 0.0895400
dmg = 7.4615645
rey_a2 =
1 =
hc = 6
hd = 1400
mhc = 12
sp = 0.0230661
dmg = 2.6909466
mast_2 =
1 =
hc = 7
hd = 1955
mhc = 12
sp = 0.0666191
dmg = 7.7722321
rey_e4 =
3 =
hc = 3
hd = 140
mhc = 12
sp = 0.0748223
dmg = 3.7411129
rey_a3 =
5 =
hc = 2
hd = 3
mhc = 12
sp = 0.0244222
dmg = 1.2210079
rey_b3 =
6 =
hc = 2
hd = 2056
mhc = 12
sp = 0.0611177
dmg = 3.0557864
mast_3 =
2 =
hc = 2
hd = 68
mhc = 12
sp = 0.0405162
dmg = 1.9980000
rey_c2 =
3 =
hc = 6
hd = 2792
mhc = 12
sp = 0.1154595
dmg = 11.5459490
rey_b2 =
2 =
hc = 2
hd = 66
mhc = 12
sp = 0.0568878
dmg = 2.6329546
tune =
cplates =
on = 0
bcannons =
on = 0
gchasers =
on = 0
nsails =
on = 1
speedrate = 0.6688229
sails = 0.1000000
ltopmasts =
on = 0
stays =
on = 0
rhull =
on = 1
hp = 472.7999878
incaliber = 1
flushed =
on = 1
speedrate = 1.5727451
turnrate = 4.9968305
hp = -236.3999939
capacity = 592.2000122
tack = 0
tackmod = 0
stats =
nation = 5
maxcaliber = 24
weight = 27653
capacity = 3553
maxcrew = 471
mincrew = 85
speedrate = 15.6180258
turnrate = 42.0890007
price = 261151
hp = 4964
origspeed = 13.3764572
orighp = 4728
origturn = 37.0921707
origcapacity = 2961
ang =
y = -1.12185
x = -0.00329385
z = -0.0327409
impulse =
rotate =
x = 0.0000000
y = 0.0000000
z = 0.0000000
speed =
x = 0.0000000
y = 0.0000000
z = 0.0000000
lastballcharacter = 2100
speed =
z = 5.66379
y = 0.0727236
x = 0
strand = 0
sndid = 0
stopped = 0
pos =
mode = 0
x = -460.03
y = 1.12675
z = 289.902
maxspeedz = 10.1330366
maxspeedy = 0.0923811
correctimmersion = 0.4764987
immersion = 0.4764987
blots = 256
b000 =
rnd = 2995
x = -4.9815
y = 1.85813
z = 11.288
vx = 0.996595
vy = -0.071063
vz = 0.0418222
time = 0
b001 =
rnd = 11942
x = -4.85963
y = 3.12212
z = -10.8356
vx = 0.991651
vy = -0.0602362
vz = -0.114012
time = 0
b002 =
rnd = 4827
x = -4.91845
y = 1.61221
z = -4.949
vx = 0.997286
vy = -0.0653437
vz = -0.0339303
time = 0
b003 =
rnd = 5436
x = -4.17455
y = 4.46489
z = -8.09177
vx = 0.99035
vy = -0.0570073
vz = -0.126325
time = 0
b004 =
rnd = 1842
x = 3.76617
y = 3.9643
z = 14.2544
vx = 0.833819
vy = -0.0718774
vz = 0.547338
time = 0
b005 =
rnd = 4966
x = 1.50949
y = 2.13033
z = 19.15
vx = -0.00424701
vy = -0.0854486
vz = -0.996333
time = 0
b006 =
rnd = 7376
x = -5.28777
y = 0.401231
z = 4.52172
vx = 0.797429
vy = -0.0712125
vz = 0.599196
time = 0
b007 =
rnd = 26308
x = -0.971455
y = 3.63121
z = -13.3911
vx = 0.0773003
vy = -0.116735
vz = -0.99015
time = 0
b008 =
rnd = 5537
x = 4.64079
y = 3.80254
z = 2.98923
vx = -0.687735
vy = -0.0875382
vz = -0.720665
time = 0
b009 =
rnd = 16118
x = 4.40382
y = 4.06593
z = -3.3635
vx = -0.716858
vy = -0.13252
vz = -0.68451
time = 0
b010 =
rnd = 2082
x = -3.18485
y = 3.76489
z = -15.5368
vx = -0.671452
vy = -0.141904
vz = -0.727335
time = 0
b011 =
rnd = 22929
x = 2.39485
y = 4.66844
z = 18.5873
vx = -0.750728
vy = -0.152685
vz = -0.642724
time = 0
masts =
mast_1 = 0
mast_2 = 0
mast_3 = 0
mast_4 = 0
boxsize =
x = 20.4007
y = 48.2737
z = 54.4767
update_number = 30
lasttgt = 0
update_allow = 1
points = 6.9132500
shipmoney = 48093
wealth = 2626
items =
blade27+2 = 1
pistol9+2 = 1
pistolbullets = 1
equip =
blade = blade27+2
gun = pistol9+2
seaai =
group =
name = egroup__2
task = 1
target = 0
isfantom = 1
features =
geraldsails = 0
tmpperks =
turn = 0
basicdefence = 1
advanceddefence = 0
toughness = 0
criticalhit = 1
swordplayprofessional = 0
rush = 1
gunman = 1
improveaiming = 1
gunprofessional = 1
gunfighter = 0
improvepotions = 0
defendpoison = 0
shipturnrateup = 0
shipspeedup = 0
turn180 = 0
sandbankmaneuver = 0
stormprofessional = 0
sailingprofessional = 0
basicdamagecontrol = 0
advanceddamagecontrol = 0
professionaldamagecontrol = 0
basicfirstaid = 0
advancedfirstaid = 0
rigging = 0
riggingadvance = 0
fastreload = 1
immediatereload = 0
hulldamageup = 1
sailsdamageup = 1
crewdamageup = 1
criticalshoot = 0
longrangeshoot = 0
cannonprofessional = 0
longrangegrappling = 0
musketsshoot = 0
grapplingprofessional = 0
instantboarding = 0
troopers = 1
lightrepair = 1
instantrepair = 0
cooking = 0
highstakes = 1
disguiser = 0
improvesmuggling = 0
advancesmuggling = 0
basiccommerce = 0
advancedcommerce = 0
trustworthy = 0
basiclandowner = 0
sharedexperience = 1
ironwill = 1
brander = 0
cureinjuries = 0
ammunitionrestock = 0
lastsailstate = 2
tmpskill =
commerce = 0.4000000
leadership = 1.0000000
sneak = 0.4000000
defence = 0.4000000
grappling = 0.5000000
sailing = 1.0000000
repair = 0.4000000
fencing = 1.0000000
accuracy = 0.8000000
cannons = 0.9000000
curshipnum = 5
flags =
seatime =
basecrewmorale = 80
basecrewquantity = 449
lastfired = 170
timesincelast = 1
tempmorale = 73.9272919
lasthit = 187
locdate = 1819
relation =
2100 = 2
2101 = 2
2102 = 2
2103 = 2
0 = 2
2104 = 0
2105 = 0
2106 = 0
2107 = 0
1487 = 2
1486 = 2
canfiretime = 1.1736686
playernation = 1
playership = Model_US_Hannah
delayedxp =
postevent =
skills =
cannons = 1506
accuracy = 4717
status = dead
position = captive
index = 2105
id = fenc_2105
model = offic_por_19
entity = NPCharacter
animation = man
height = 1.8000000
location =
locator =
group =
stime = 0.0000000
etime = 24.0000000
chr_ai =
group = guards
type = guardian
enemy =
etime = 0
wait =
group =
locator =
tmpl = stay
hp_max = 430.0000000
hp = 430.0000000
dmgbldmin = 20.0000000
dmgbldmax = 40.0000000
piercing = 0.4000000
block = 0.4500000
charge_max = 2
charge = 2
chargeprc = 1
charge_dlt = 0.0357143
dmggunmin = 47.5000000
dmggunmax = 213.7500000
accuracy = 0.6900000
nation = 5
name = 5
known = -2
sex = man
faceid = 120
headmodel = h_offic_por_19
fantomtype = war
reputation = 70
quest =
officertype = navy captain
officerprice = 2726
rank = 36
name = Vicente
lastname = de Lima
old =
name = Vicente
lastname = de Lima
chr_ai =
group =
skipsetfantom = 1
nodisarm = 1
dialog =
filename = Cabinfight_dialog.c
currentnode = First time
greeting = Gr_Dark Teacher
experience = 1601848
leadership = 22821
fencing = 23672
sailing = 32786
accuracy = 31531
cannons = 29977
grappling = 2749
repair = 11055
defence = 7244
commerce = 5290
sneak = 11055
skill =
freeskill = 0
leadership = 10
importance = 320
bonus = 1.0000000
charmod = 0
modifier = 0
party = 10
ship = 10
shipclass = 4
fleetsize = 1
fencing = 8
importance = 167
bonus = 1.0000000
charmod = 0
modifier = 0
party = 8
ship = 8
shipclass = 4
fleetsize = 1
sailing = 9
importance = 242
bonus = 1.0000000
charmod = 0
modifier = 0
party = 9
ship = 9
shipclass = 4
fleetsize = 1
accuracy = 6
importance = 83
bonus = 1.0000000
charmod = 0
modifier = 0
party = 6
ship = 6
shipclass = 4
fleetsize = 1
cannons = 7
importance = 120
bonus = 1.0000000
charmod = 0
modifier = 0
party = 7
ship = 7
shipclass = 4
fleetsize = 1
grappling = 4
importance = 17
bonus = 1.0000000
charmod = 0
modifier = 0
party = 4
ship = 4
shipclass = 4
fleetsize = 1
repair = 3
importance = 17
bonus = 1.0000000
charmod = 0
modifier = 0
party = 3
ship = 3
shipclass = 4
fleetsize = 1
defence = 3
importance = 14
bonus = 1.0000000
charmod = 0
modifier = 0
party = 3
ship = 3
shipclass = 4
fleetsize = 1
commerce = 4
importance = 19
bonus = 1.0000000
charmod = 0
modifier = 0
party = 4
ship = 4
shipclass = 4
fleetsize = 1
sneak = 3
importance = 14
bonus = 1.0000000
charmod = 0
modifier = 0
party = 3
ship = 3
shipclass = 4
fleetsize = 1
money = 1685
loyality = 13
alignment = bad
homelocation =
group =
locator =
homestate = guardian
skillimportancetotal = 1013
skillsetup = navy captain
officerprice = 0
fakelevels = 0
perks =
freepoints = 16
list =
ironwill = 1
sharedexperience = 1
troopers = 1
criticalhit = 1
highstakes = 1
rush = 1
fastreload = 1
hulldamageup = 1
gunman = 1
sailsdamageup = 1
unlocked =
troopers = 1
contributed =
basicdefence = 0
advanceddefence = 0
toughness = 0
criticalhit = 1
swordplayprofessional = 0
rush = 1
gunman = 1
improveaiming = 0
gunprofessional = 0
gunfighter = 0
improvepotions = 0
defendpoison = 0
shipturnrateup = 0
shipspeedup = 0
turn180 = 0
sandbankmaneuver = 0
stormprofessional = 0
sailingprofessional = 0
basicdamagecontrol = 0
advanceddamagecontrol = 0
professionaldamagecontrol = 0
basicfirstaid = 0
advancedfirstaid = 0
rigging = 0
riggingadvance = 0
fastreload = 1
immediatereload = 0
hulldamageup = 1
sailsdamageup = 1
crewdamageup = 0
criticalshoot = 0
longrangeshoot = 0
cannonprofessional = 0
longrangegrappling = 0
musketsshoot = 0
grapplingprofessional = 0
instantboarding = 0
troopers = 1
lightrepair = 0
instantrepair = 0
cooking = 0
highstakes = 1
disguiser = 0
improvesmuggling = 0
advancesmuggling = 0
basiccommerce = 0
advancedcommerce = 0
trustworthy = 0
basiclandowner = 0
sharedexperience = 1
ironwill = 1
brander = 0
cureinjuries = 0
ammunitionrestock = 0
contributers =
basicdefence =
chridx = 2105
officertype = navy captain
freepoints = 16
advanceddefence =
chridx = 2105
officertype = navy captain
freepoints = 16
toughness =
chridx = 2105
officertype = navy captain
freepoints = 16
criticalhit =
chridx = 2105
officertype = navy captain
freepoints = 16
swordplayprofessional =
chridx = 2105
officertype = navy captain
freepoints = 16
rush =
chridx = 2105
officertype = navy captain
freepoints = 16
gunman =
chridx = 2105
officertype = navy captain
freepoints = 16
improveaiming =
chridx = 2105
officertype = navy captain
freepoints = 16
gunprofessional =
chridx = 2105
officertype = navy captain
freepoints = 16
gunfighter =
chridx = 2105
officertype = navy captain
freepoints = 16
improvepotions =
chridx = 2105
officertype = navy captain
freepoints = 16
defendpoison =
chridx = 2105
officertype = navy captain
freepoints = 16
shipturnrateup =
chridx = 2105
officertype = navy captain
freepoints = 16
shipspeedup =
chridx = 2105
officertype = navy captain
freepoints = 16
turn180 =
chridx = 2105
officertype = navy captain
freepoints = 16
sandbankmaneuver =
chridx = 2105
officertype = navy captain
freepoints = 16
stormprofessional =
chridx = 2105
officertype = navy captain
freepoints = 16
sailingprofessional =
chridx = 2105
officertype = navy captain
freepoints = 16
basicdamagecontrol =
chridx = 2105
officertype = navy captain
freepoints = 16
advanceddamagecontrol =
chridx = 2105
officertype = navy captain
freepoints = 16
professionaldamagecontrol =
chridx = 2105
officertype = navy captain
freepoints = 16
basicfirstaid =
chridx = 2105
officertype = navy captain
freepoints = 16
advancedfirstaid =
chridx = 2105
officertype = navy captain
freepoints = 16
rigging =
chridx = 2105
officertype = navy captain
freepoints = 16
riggingadvance =
chridx = 2105
officertype = navy captain
freepoints = 16
fastreload =
chridx = 2105
officertype = navy captain
freepoints = 16
immediatereload =
chridx = 2105
officertype = navy captain
freepoints = 16
hulldamageup =
chridx = 2105
officertype = navy captain
freepoints = 16
sailsdamageup =
chridx = 2105
officertype = navy captain
freepoints = 16
crewdamageup =
chridx = 2105
officertype = navy captain
freepoints = 16
criticalshoot =
chridx = 2105
officertype = navy captain
freepoints = 16
longrangeshoot =
chridx = 2105
officertype = navy captain
freepoints = 16
cannonprofessional =
chridx = 2105
officertype = navy captain
freepoints = 16
longrangegrappling =
chridx = 2105
officertype = navy captain
freepoints = 16
musketsshoot =
chridx = 2105
officertype = navy captain
freepoints = 16
grapplingprofessional =
chridx = 2105
officertype = navy captain
freepoints = 16
instantboarding =
chridx = 2105
officertype = navy captain
freepoints = 16
troopers =
chridx = 2105
officertype = navy captain
freepoints = 16
lightrepair =
chridx = 2105
officertype = navy captain
freepoints = 16
instantrepair =
chridx = 2105
officertype = navy captain
freepoints = 16
cooking =
chridx = 2105
officertype = navy captain
freepoints = 16
highstakes =
chridx = 2105
officertype = navy captain
freepoints = 16
disguiser =
chridx = 2105
officertype = navy captain
freepoints = 16
improvesmuggling =
chridx = 2105
officertype = navy captain
freepoints = 16
advancesmuggling =
chridx = 2105
officertype = navy captain
freepoints = 16
basiccommerce =
chridx = 2105
officertype = navy captain
freepoints = 16
advancedcommerce =
chridx = 2105
officertype = navy captain
freepoints = 16
trustworthy =
chridx = 2105
officertype = navy captain
freepoints = 16
basiclandowner =
chridx = 2105
officertype = navy captain
freepoints = 16
sharedexperience =
chridx = 2105
officertype = navy captain
freepoints = 16
ironwill =
chridx = 2105
officertype = navy captain
freepoints = 16
brander =
chridx = 2105
officertype = navy captain
freepoints = 16
cureinjuries =
chridx = 2105
officertype = navy captain
freepoints = 16
ammunitionrestock =
chridx = 2105
officertype = navy captain
freepoints = 16
bonussetup = 1
perktypes = 560
combat = 61
sailing = 90
sea combat = 64
sea defence = 36
boarding = 48
merchant = 38
daring = 42
party = 51
repair = 30
misc = 100
special = 0
highest = 9
completeinit = 1
ship =
type = RN_Surprise
name = Boa Viagem
idx = 202
cannons =
borts =
cannonf =
qty = 2
curqty = 2
maxfiredistance = 479.088
chargeratio = 1
cannonb =
qty = 2
curqty = 2
maxfiredistance = 296.039
chargeratio = 1
cannonl =
qty = 14
curqty = 14
maxfiredistance = 547.547
chargeratio = 0.912532
cannonr =
qty = 14
curqty = 14
maxfiredistance = 205.349
chargeratio = 1
charge =
type = 2
type = 3
speedv0 = 134.6282349
fireangmax = 1.0000000
fireangmin = 1.0000000
sp = 163.9255676
hp = 3123.8073730
crew =
quantity = 215
morale = 57
minratio = 1.0000000
cargo =
goods =
ration = 165
rum = 47
balls = 609
grapes = 337
knippels = 202
bombs = 0
gunpowder = 4116
sailcloth = 6
planks = 8
gold = 0
silver = 0
cinnamon = 0
chocolate = 0
coffee = 0
wheat = 0
medicines = 0
paprika = 30
wine = 0
sandal = 10
ebony = 10
mahogany = 0
sugar = 0
tobacco = 0
ale = 0
silk = 10
linen = 0
fruits = 0
clothes = 0
bricks = 0
oil = 30
cotton = 0
copra = 0
leather = 0
load = 1090
recalculatecargoload = 0
sails = 184
gerald = 1
rey_c2 =
4 =
hc = 2
hd = 514
mhc = 12
sp = 0.0496982
dmg = 2.4848123
mast4 =
4 =
hc = 4
hd = 306
mhc = 10
sp = 0.0230919
dmg = 1.9980000
mast3 =
3 =
hc = 2
hd = 18
mhc = 10
sp = 0.0218563
dmg = 1.3112756
rey_a5 =
0 =
hc = 2
hd = 40
mhc = 12
sp = 0.0731513
dmg = 3.6574669
rey_a3 =
5 =
hc = 2
hd = 2049
mhc = 12
sp = 0.1652050
dmg = 8.2601500
rey_b4 =
8 =
hc = 2
hd = 1088
mhc = 12
sp = 0.0736152
dmg = 3.6806579
mast1 =
2 =
hc = 2
hd = 48
mhc = 10
sp = 0.0398187
dmg = 2.3890235
rey_b2 =
3 =
hc = 1
hd = 1024
mhc = 12
sp = 0.1130925
dmg = 3.7696490
rey_c4 =
7 =
hc = 1
hd = 32
mhc = 12
sp = 0.0316493
dmg = 1.0548782
rey_b3 =
6 =
hc = 1
hd = 1024
mhc = 12
sp = 0.1421280
dmg = 4.7375011
rey_a2 =
2 =
hc = 1
hd = 16
mhc = 12
sp = 0.1167491
dmg = 2.7310066
tune =
cplates =
on = 0
bcannons =
on = 0
gchasers =
on = 0
nsails =
on = 1
speedrate = 0.4309014
sails = 0.1000000
ltopmasts =
on = 0
stays =
on = 0
rhull =
on = 1
hp = 1.4453566
incaliber = 1
flushed =
on = 0
tack = 0
tackmod = 0
stats =
nation = 5
maxcaliber = 18
weight = 26098
capacity = 1771
maxcrew = 337
mincrew = 65
speedrate = 13.8386345
turnrate = 40.0505486
price = 229328
hp = 3701
origspeed = 13.4077330
orighp = 3700
ang =
y = -1.84955
x = -0.0312415
z = -0.0361804
impulse =
rotate =
x = 0.0000000
y = 0.0000000
z = 0.0000000
speed =
x = 0.0000000
y = 0.0000000
z = 0.0000000
lastballcharacter = 0
speed =
z = 5.31408
y = -0.0147323
x = 0
strand = 0
sndid = 0
stopped = 0
pos =
mode = 0
x = -274.979
y = 1.57127
z = 131.766
maxspeedz = 8.6829748
maxspeedy = 0.0270870
correctimmersion = 0.6154715
immersion = 0.6154715
blots = 256
b000 =
rnd = 17421
x = -4.3147
y = 2.42376
z = -7.33521
vx = 0.8361
vy = 0.0183854
vz = 0.548268
time = 0
b001 =
rnd = 288
x = -3.41256
y = 4.9606
z = -16.5363
vx = 0.991455
vy = 0.0681979
vz = -0.111202
time = 0
b002 =
rnd = 30106
x = -4.49254
y = 3.92023
z = -14.2158
vx = 0.979429
vy = 0.0135855
vz = -0.20133
time = 0
masts =
mast1 = 0
mast2 = 0
mast3 = 0
mast4 = 0
boxsize =
x = 14.508
y = 46.5315
z = 62.5926
update_number = 19
lasttgt = 0
update_allow = 1
points = 6.5244999
shipmoney = 32365
wealth = 5339
items =
bladec35 = 1
pistol9-1 = 1
pistolbullets = 1
equip =
blade = bladec35
gun = pistol9-1
seaai =
group =
name = egroup__2
task = 1
target = 1487
isfantom = 1
features =
geraldsails = 0
tmpperks =
turn = 0
basicdefence = 0
advanceddefence = 0
toughness = 0
criticalhit = 1
swordplayprofessional = 0
rush = 1
gunman = 1
improveaiming = 0
gunprofessional = 0
gunfighter = 0
improvepotions = 0
defendpoison = 0
shipturnrateup = 0
shipspeedup = 0
turn180 = 0
sandbankmaneuver = 0
stormprofessional = 0
sailingprofessional = 0
basicdamagecontrol = 0
advanceddamagecontrol = 0
professionaldamagecontrol = 0
basicfirstaid = 0
advancedfirstaid = 0
rigging = 0
riggingadvance = 0
fastreload = 1
immediatereload = 0
hulldamageup = 1
sailsdamageup = 1
crewdamageup = 0
criticalshoot = 0
longrangeshoot = 0
cannonprofessional = 0
longrangegrappling = 0
musketsshoot = 0
grapplingprofessional = 0
instantboarding = 0
troopers = 1
lightrepair = 0
instantrepair = 0
cooking = 0
highstakes = 1
disguiser = 0
improvesmuggling = 0
advancesmuggling = 0
basiccommerce = 0
advancedcommerce = 0
trustworthy = 0
basiclandowner = 0
sharedexperience = 1
ironwill = 1
brander = 0
cureinjuries = 0
ammunitionrestock = 0
lastsailstate = 2
tmpskill =
commerce = 0.4000000
leadership = 1.0000000
sneak = 0.3000000
defence = 0.3000000
grappling = 0.4000000
sailing = 0.9000000
repair = 0.3000000
fencing = 0.8000000
accuracy = 0.6000000
cannons = 0.7000000
curshipnum = 6
flags =
seatime =
basecrewmorale = 60
basecrewquantity = 282
timesincelast = 2
tempmorale = 57.0000000
lastfired = 82
lasthit = 115
lastcrew = 282.0000000
locdate = 1819
relation =
2100 = 2
0 = 2
2101 = 2
2102 = 2
2103 = 2
2104 = 0
2105 = 0
2106 = 0
2107 = 0
1487 = 2
playernation = 1
playership = Model_US_Hannah
canfiretime = 1.1527756
delayedxp =
postevent =
skills =
cannons = 559
accuracy = 1749
status = dead
position = captive
NPChar.quest.meeting = NPC_Meeting;
//Captains have some special perks so let's use them and never generate a new officer out of it. You can later assign them to a role if you want.
TIH_OfficerHiredProcess(NPChar, false, false, true, false, false);// bLowSalary, bAutoAssign, bPurgeCrud, bSetType, bCreateOfficer
DialogExit();
trace("dialog exit done");
DialogMain(NPChar);//MAXIMUS
trace("dialog main done");
boarding_enemy.status = "live";
boarding_enemy.position = "officer";
trace("dialog status en position set done");
if(CheckAttribute(PChar, "TalkWithSurrenderedCaptain")) DeleteAttribute(PChar, "TalkWithSurrenderedCaptain"); // KK
trace("dialog attribute deleted");
LAi_EnableReload();// manual reload (allows looting of cabin before leaving)
trace("dialog reload done");
RUNTIME ERROR - file: dialog.c; line: 414
incorrect argument index
COMPILE ERROR - file: dialog.c; line: 414
file not found: dialogs\English\dialoh
COMPILE ERROR - file: dialog.c; line: 414
file not found: dialogs\dialog
RUNTIME ERROR - file: dialog.c; line: 414
incorrect argument index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 781
missed attribute: abordagemode
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 781
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 781
missed attribute: abordagemode
Seems I will have some time left today so I think I can fix this. Should be done in 10 hours from now tops. So if you can wait that long with making a new zip that would be nice.No idea. I once tried to figure out what was going on with walkers by putting trace statements all over the place and didn't get any useful information, so I gave up. As for captains, I've almost never tried hiring one right after boarding; usually I take them prisoner, then later on decide whether to release, ransom or recruit them. The exception is if the captain surrendered on deck, I have enough Leadership to be able to take a prize ship, but I don't have any spare officers of my own to use as a captain, and that's not a common situation. If I'm advanced enough that the enemy captain chooses to surrender rather than duel, and if I have Leadership 5, then by that time I usually have spare officers to put onto prize ships.
It certainly ought to be possible to trigger a quest case for a walker. The exchange goes like this:
Him: "Greetings. Not often do I encounter such respectable persons here. You must be a captain?"
You: "Yes, what can I do for you?"
Him: "Wait a second, then ask me again. I must straighten my collar..."
This is case "enlist_me" in "Enc_walker.c", which changes the dialog filename and then spawns a new dialog. It could just as easily trigger a quest case which does the same thing. It should also be easy to modify "Enc_walker.c" to always have the other character ask to become an officer so you can test this.