Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
That would require additional quest texts.I know this is fixed and I haven't read everything close. But would it be an idea to have the "hints" only show up on lower difficulty?
if(GetDifficulty() < DIFFICULTY_ADVENTURER) AddQuestRecord("Vogelstruijs", 3);
AddQuestRecord("artois", 1);
if(GetDifficulty() < DIFFICULTY_ADVENTURER) // Hints only on Apprentice and Journeyman
{
[...]
AddQuestRecord("treasure",12);
[...]
}
Damn right you did!Ha @Pieter Boelen ninja'd you
if(GetDifficulty() < DIFFICULTY_ADVENTURER) AddQuestRecord("artois", 21);
else AddQuestRecord("artois", 2);
I'm really sorry. It isn't abandoned in my mind, and as I told you in the PM my RL is blocking between me and the game for now. Really busy...@Kpax7, are you still intending to do something with this? Otherwise I'll call it "Abandoned" for now.
I know. Only thing I ask is when you find something which is not clear to mention it. You've played quite some part of the game lately. You might have encountered a few places where it was a bit unclear where to go. Just mention these moments.Sorry, but this feature does not really interest me. Besides, such time as I have for programming is going on the extension to "Hornblower".
Maybe in the meantime we could already make a list of places where hints would be usefull?
I think @A.H and @Grey Roger and @Talisman have some thoughts about that.
I think @Levis meant specific quests where the dialog or questbook texts are potentially confusing and that should perhaps be clarified.Well on first thought.. either capital cities of nations @ governor mansion, or taverns perhaps.