marrbodude
Sailor Apprentice
I am trying to get the flying dutchman sail to work in the shipyard.
With this line added the game will not start and when it do start I can not get the to open dialog in the ship yard.
SetShipSailsFromFile(PChar, "ships\parus_common_torn.tg"); // ÃÂàðóñàËÃ
This how it look
case "FlyingDutchmanSails_SetDuchman":
iSumm = (10 / iShipClass) * iRank * MOD_SKILL_ENEMY_RATE * 10; // ÖåÃÂàçàóñòàÃÂîâêó ïàðóñîâ
AddMoneyToCharacter(PChar, -iSumm);
dialog.text = DialogText("Wonderful! We'll do it in the best shape.");
Link.l1 = DialogText("Thank you.");
Link.l1.go = "exit";
SetShipSailsFromFile(PChar, "ships\parus_common_torn.tg"); // ÃÂàðóñàËà <---- This line
WaitDate("", 0, 0, 0, 1, 30);
break;
Cheer :mm
With this line added the game will not start and when it do start I can not get the to open dialog in the ship yard.
SetShipSailsFromFile(PChar, "ships\parus_common_torn.tg"); // ÃÂàðóñàËÃ
This how it look
case "FlyingDutchmanSails_SetDuchman":
iSumm = (10 / iShipClass) * iRank * MOD_SKILL_ENEMY_RATE * 10; // ÖåÃÂàçàóñòàÃÂîâêó ïàðóñîâ
AddMoneyToCharacter(PChar, -iSumm);
dialog.text = DialogText("Wonderful! We'll do it in the best shape.");
Link.l1 = DialogText("Thank you.");
Link.l1.go = "exit";
SetShipSailsFromFile(PChar, "ships\parus_common_torn.tg"); // ÃÂàðóñàËà <---- This line
WaitDate("", 0, 0, 0, 1, 30);
break;
Cheer :mm