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Is there some way of removing some ships from the game, using some game text resource because i dont like seeing ships from 1600 together with ships from 1800. I would like to make ship groups so they fit their periods.
refship.CanEncounter = false;
just forgot to add that you have to start a new game ofcourse..
I have been working on a series of mods which do this for months. The rest of the mod team plans to help me once GOF 1.2 is finally fully released (after Beta is complete).
See this post: http://forum.piratesahoy.net/index.php/topic/18278-bounty-hunters/page__pid__416264#entry416264
However if you want to do it yourself (especially if there's one that really bothers you) look at the porting tutorials for all the files that are required to port a ship in and simply follow the reverse. Now I will tell you that this is not always a foolproof way. You must also go into the Island encounters file, AI Fantoms, and Ships Utilities files to ensure that the ship you removed is not required for an encounter some where by a specific faction or as part of a quest or as the ship belonging to one of the NPC characters. So then you must substitute it with something else in one of these other files. You will know real quick if you have this problem, because the game wont run.
Also only do ONE ship at a time. Ensure on the Ships Init file and ships H files that there are no extraneous spaces and that you renumber all the other ships surrounding the one you extracted correctly. Miss one of these steps and the game wont run. Make sure to test the game after each ship to ensure you've cleaned out all it's clutter. Its surprising how many files they are in when you consider RESOURCE textures, models, INI, and pictures. Make sure you also remove the entry from the common file.
One last helpful hint is to do a directory search looking at all interior file syntax content for the name of ship you want to remove. By doing this you get a list of all the files and folders the ship appears in and can review them. Say you want to extract the Cursed Dutchman - (which I have done in my historical period mod). It will show up in all kinds of places as a ship that will show up in encounters, as a bounty hunter ship, as the quest ship, and as Davy Jones NPC ship. By looking through these files you can simply write in new ships of your choice for the one you're extracting.
Have fun. There's no better way to familiarize yourself with the basic code/file structure of the game than with porting in or fully extracting ships.
MK
Here's a working link to that thread, for reference, but it doesn't offer any help with removing ships: http://www.piratesahoy.net/threads/bounty-hunters.18278/
What you really need is to look at the tutorial for porting ships to AoP2 and 'undo' each of the steps for the required ship(s), as suggested above.
Modernknight1 is no longer present on PA! so he won't be able to help you, but a few other folks might.
This should tell you all you need to know:Can you tell me please why is Modernknight1 banned and no member any more from PA!?