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Help needed on making a Sword !!!

Nitrus

Landlubber
I have a problem with MODELING a sword. I mean I have moddeled it, or created it if you will, in 3DS Max 7.0 then exported it as *.VRML and converted it to a *.GM with Inez's TOOL (thanks to Inez on that). My problem is this: I don't know how to create a texture of it. I have edited it with a hex editor for it to use some of te other swords textures just to see how it would look in the game, but all I see in the game is an ENORMOUS CHUNK OF... NOTHING!!! It keeps me so frustrated! I did all of the changes in the PROGRAM dir. too, in the items.h file and i still see nothing. So if somebody could direct me to a texture creating program (mind you, not a TX<=>TGA converter) with which I could export the texture from the *.gm or *.obj or *.3ds or *.vrml or whatever or could tell me how can I create a sword or any other item from scratch, it would be VERY appriciated.
 
I think it not being visible has to do with shaders. Look at the .sha files in the POTC techniques directory.
In some thread here it has been talked about, too.
 
Yes, there is a post about it but it doesn't seem to solve my problem because the shaders are only mentioned as in "it might have something to to with shaders", but that is different, it only explains texturing, not modelling. None the less, what do you view the shaders with?

P.S.: With all due respect, I'm still waiting on a more thorough explanation, like step-by-step, so if anybody could spare the time for that, I'd be really thankful. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
I'm still not clear if it's modelling or texturing you need a step-by-step explanation for. You said you have already created (=modelled?) the sword? To edit the texture you can use a painting program like Photoshop or Paintshop Pro, but I'm sure you know that. Then what exactly is it that doesn't work? Do you need to texture-map the model (unwrap the texture) ? That would be done in the modeler (which program are you using?).

The shaders are textfiles and can be viewed with notepad. I can't tell you more about shaders because I don't know either (sorry).
 
I needed a step-by-step for modeling,texturing and importing into the game, but your specific phrase:

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Do you need to texture-map the model (unwrap the texture) ? That would be done in the modeler.<!--QuoteEnd--></div><!--QuoteEEnd-->

Has explained a lot. I only have to figure that out, cause I've never had the need for using UV Unwrap in 3dsMax 7, but that shouldn't be too hard.

You have been a great help on this Inez, thanks a bunch.
I hope there would have been more people like you in the world <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

P.S.: I could probably make a step-by-step tutorial on this myself now,thanks to you, and it should probably be expected in the WIKI
 
<!--QuoteBegin-Nitrus+Aug 28 2005, 08:27 PM--><div class='quotetop'>QUOTE(Nitrus @ Aug 28 2005, 08:27 PM)</div><div class='quotemain'><!--QuoteEBegin-->P.S.: I could probably make a step-by-step tutorial on this myself now,thanks to you, and it should probably be expected in the WIKI
<div align="right">[snapback]129223[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
That would be great! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Sorry about the delay, but the 3dsMax model exporting wasn't so accurate as I thought. Plus the UV Unwrap acts wierd. But I am determined to make a tutorial on this and I WILL. That's why I'm downloading Maya at the moment. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
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