Seven years ago when good swords were worth more than a ship, and shipyards still paid good prices for captured ships, many people complained that the player had too much money. Some complained bitterly and some went so far as to suggest that there should be a cap on how much money a player could have at one time.
My feeling at the time was that the player should be allowed to make as much money as possible, but given something to spend it on. I raised the costs to increase your hit points at the apothecary, buy amnesty from governors and donate to the church to raise your reputation. These things were intentionally made insanely expensive, for the sole purpose of giving a rich player something to spend money on, and weren't intended for beginning players anyway.
High prices on swords made dungeon crawling a worthwhile enterprise for a new player, but now it's almost trivial to supply your entire crew with a Bosun's Choice. Before, you had to work at it.
I don't have near enough hours playing the new version of the game to suggest balance improvements. These are just random thoughts from the past.
Hook
My feeling at the time was that the player should be allowed to make as much money as possible, but given something to spend it on. I raised the costs to increase your hit points at the apothecary, buy amnesty from governors and donate to the church to raise your reputation. These things were intentionally made insanely expensive, for the sole purpose of giving a rich player something to spend money on, and weren't intended for beginning players anyway.
High prices on swords made dungeon crawling a worthwhile enterprise for a new player, but now it's almost trivial to supply your entire crew with a Bosun's Choice. Before, you had to work at it.
I don't have near enough hours playing the new version of the game to suggest balance improvements. These are just random thoughts from the past.
Hook