Captain Mark
Landlubber
If anyone wants to test it now, here is an older MODULES folder.
Do I delete the corrupt modules folder first or is it ok to just overwrite it with this one?
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If anyone wants to test it now, here is an older MODULES folder.
Ok, got it. Thanks for the clarificationNot the whole folder. You should only need the file "sea.dll" from @Hylie Pistof's folder. Copy that into your "MODULES" folder, overwriting the faulty file.
Indeed.Replacing sea.dll with an older version DOES fix the bug. Thanks so much! All is right again in the waters of the Carribean. <3
View attachment 35458
No! That's what caused me so much confusion. Best is to just have the old version of "sea.dll".Hmnn..so is it better to have both versions of "sea.dll" and just rename the old one?
That is because I've just re-uploaded the update without the "MODULES" folder so that the next person to download it won't get the white sea.EDIT: I couldn't find the MODULES folder on the latest update. Wait so why did it messed up the sea then?
...So, what happened? I was given a new version of "sea.dll" by a trusted source. After renaming my existing "sea.dll" to "sea_orig.dll" in case the new one didn't work, I copied the new one into my game install, where it seemed to work, which is why I put it into the update. When I read about the white sea bug, my first thought was that the problem had to be something else because I hadn't seen any trouble since putting that new "sea.dll" into my game. After creating a new install, including the May 2018 installer and the 8th November update, I did indeed see the white sea in that version. Copying known good versions of everything in "PROGRAM" and "RESOURCE" into this install didn't help, so I wiped it, then created it again. When I copied "MODULES" from my working install into this test install, it worked - the sea was back to blue. Then I copied "MODULES" from the update back onto that install, and the sea was ... still blue! Huh? OK, wipe that install, rebuild again, the white sea is back. Now do a WinMerge comparison between my working version and this version. Nothing suspicious, though that backup "sea_orig.dll" is still in my working install and shouldn't be needed any more because the new "sea.dll" seems to be working, so delete it - and now my working install has a white sea! Whatever is wrong or missing in the new "sea.dll", the system was finding it in the backup "sea_orig.dll". Final experiment - wipe the test install, rebuild it again but this time, don't copy "MODULES" from the update. This produced a nice blue sea. By this time it was late, I was tired and ready for bed, and the following day I was off on the visit....
Hmnn..so is it better to have both versions of "sea.dll" and just rename the old one? ...
No! That's what caused me so much confusion. Best is to just have the old version of "sea.dll"....
What was so special about the 'supposedly new' sea.dll that made you include it in the first place if you don't mind me asking @Grey Roger? I'm just curious about what your ex-trusted source had in there.
Allegedly it was more reliable. In a way, it is. Allegedly the old "sea.dll" can cause crashes, whereas the new "sea.dll" reliably causes a white sea.
Ohhh interesting. Can you upload the new sea.dll again? I want to try both out and test it further.
Okay, so I can confirm for now that using both versions of "sea.dll" will have no negative impact in the game regarding the sea.Here it is, marked as "faulty" so nobody mistakes it for a useful version.
WOW, that's actually quite the epic story!!So, what happened? I was given a new version of "sea.dll" by a trusted source. After renaming my existing "sea.dll" to "sea_orig.dll" in case the new one didn't work, I copied the new one into my game install, where it seemed to work, which is why I put it into the update. When I read about the white sea bug, my first thought was that the problem had to be something else because I hadn't seen any trouble since putting that new "sea.dll" into my game. After creating a new install, including the May 2018 installer and the 8th November update, I did indeed see the white sea in that version. Copying known good versions of everything in "PROGRAM" and "RESOURCE" into this install didn't help, so I wiped it, then created it again. When I copied "MODULES" from my working install into this test install, it worked - the sea was back to blue. Then I copied "MODULES" from the update back onto that install, and the sea was ... still blue! Huh? OK, wipe that install, rebuild again, the white sea is back. Now do a WinMerge comparison between my working version and this version. Nothing suspicious, though that backup "sea_orig.dll" is still in my working install and shouldn't be needed any more because the new "sea.dll" seems to be working, so delete it - and now my working install has a white sea! Whatever is wrong or missing in the new "sea.dll", the system was finding it in the backup "sea_orig.dll". Final experiment - wipe the test install, rebuild it again but this time, don't copy "MODULES" from the update. This produced a nice blue sea. By this time it was late, I was tired and ready for bed, and the following day I was off on the visit.
Huh; that's interesting. I can't remember how I did that one worked.There's one more twist. The May 2018 installer can be read by 7-Zip. It includes a new version of "sea.dll" - in fact, the exact same version as the one I'd received from the ex-trusted source. But although the installer includes this "sea.dll", it doesn't install it, otherwise we'd have had this problem last year.
BOTH at the same time? I haven't a clue what impacts that might have.If you see any benefit from keeping both, please let me know. In particular, if you find the game to be noticably more reliable at sea, it will then be worth putting both into the update.
You didn't. The May 2018 installer was the work of @Mad Jack Wolfe.Huh; that's interesting. I can't remember how I did that one worked.
This is exactly what I've been doing, inadvertently, for some time. As far as I can tell, it hasn't had any impact at all. It remains to be seen whether @DavyJack spots something I didn't... (Which is entirely possible, as I don't normally pay much attention to the sea. Either I'm paying attention to an enemy ship or I'm fast-travelling to a port or beach to progress a quest. Occasionally I do a spot of direct-sailing, at x20 time compression. So I'm not exactly a reliable witness about sea details. )BOTH at the same time? I haven't a clue what impacts that might have.
I checked your save on an old version and it's an impressive save if I say so myself View attachment 35437 besides that it was fine View attachment 35438 View attachment 35439.
Unfortunately, a new game is mandatory for the new patch. View attachment 35440 View attachment 35441 so none of my prior saves myself is compatible either. View attachment 35442
So sorry about this. I know it must have taken you quite some time to get that far. But hey, look at the bright side, new fixes and stuff for our game
It, unfortunately, was an impressive save and I had to at least share it. Well, it seems you know very much how to run the Caribbean though. You'll get back to that status in no timeI thought my save would be able to survive the update AND the milky white seas, but alas. Saving a...err, save from the old version crashes my game. Quick save or the normal save both do this. I am using the appropriate globals_old.c, too (renamed to globals.c, of course). Saving works perfectly on the new version and a new save, btw. Anyways, thank you for letting my captain have a little moment in the spotlight, but unless this is a fixable problem, it's now time to let him go on his grand adventure without me :'(