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You can fight ok with the battle cuirass? It adds minus 1 to melee skill. I found that it slowed me down so much I could not defend myself properly. I feel better with no armor at all until level 16 when the golden cuirass becomes available. Only then will I search for combat.
The starting Lugger is a good ship except for its small hold. I always lust for the Caravel because it is fast, can sail deep into the wind, and is actually well armed. All of its quick firing 4 pounders make short work of pursuing ships sails.
The open sea mod spawns ships so far away that there is usually plenty of time to escape unless one is trapped by the wind and/or an island. Then Fred Bob earns his pay.
You only die once? I sometimes die a dozen times a day.
fWindAttack = 1.0 - abs(fWindDotShip);
fDamageMultiply = fStormProfessional * Bring2Range(0.25, 1.0, 0.0, 1.0, fWindAttack);
MakeSailDmg(iCharacterIndex, fDamageMultiply * (fBaseSailHP / 100.0) * 0.25);
fExp = (rand((GetSummonSkillFromName(rCharacter,SKILL_SAILING)-1))+1) * (5.0 - fWindAttack) * fDamageHP;
switch (MakeInt(fSailState * 2.0))
{
case 0: MakeSailDmg(iCharacterIndex, fDamageMultiply * (fBaseSailHP / 100.0) * 0.05); break;
case 1: MakeSailDmg(iCharacterIndex, fDamageMultiply * (fBaseSailHP / 100.0) * 0.15); break;
case 2: MakeSailDmg(iCharacterIndex, fDamageMultiply * (fBaseSailHP / 100.0) * 0.25); break;
}
I rewrote that code a while ago, but it seems to not always work 100% right. However, it's easy enough to speed up/slow things down properly again with some button-pressing.- When I'm sailing at 'time x 10', enter F2 screens and then exit them, the interface thinks I'm playing at 'time x 10', but in reality the game plays at 'time x 30'. When I press R nothing changes (but I do get 'time x 30' message), and when I press G the game slows down to 'time x 3' correctly. A minor bug, but a bug nonetheless. I'll try and fix it.
The crew pay sounds like a bug, or is it? What would stop a Captain from killing his crew monthly to avoid paying them?