It's easy to check which items you've got equipped and remove those.
It's much harder to randomly select anything else and randomly remove that too.
It's much harder to randomly select anything else and randomly remove that too.
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There could also be the addition of money sinks. What about increasing berthing fees? Adding anchorage fees based on ship class, reputation, and commerce skill? Having to pay for letters of marque against each nation (historical) and having to pay annually to renew these? Plus, the player could always be on the losing end of a boarding action where he is forced to pay out to keep his life and his ship like the NPCs frequently have to do? You could get caught smuggling and have the option to pay off the patrol to let you go free. Based on Luck and Commerce, there could be the chance that a captured ship would fail to be condemned and you would get a really bad price for it. Say, a frigate you captured was worth 550,000 but the shipyard refuses to purchase it for whatever reason and you could be forced to have it broken up and sold as scrap wood (which would appear as plank in your current ship's cargo hold). If you wanted a friendly port to park in, you'd have to pay the governor a certain percentage of your plunder. Your crew or an officer could randomly misbehave in town and you'd have to go to the jail to bail them out. If you have a tendency to have a lot of crew killed on cruises, then your reputation would precede you and you'd have to pay a higher wage to hire more men.
There just aren't enough things to suck money out of the player just yet. And sailors tended to get the financial shaft just about every time their feet hit dry land. It would be neat to have to face similar challenges. A lot of the time I feel like I'm driving my ship around by myself. With the idea about having to bail the crew out of the pokey every now and again, I'd feel more like I was interacting with them. I have no idea if these ideas are even possible within the engine, but it'd be nice to find out.