After seeing the three new decks designed for the A&M Mod, which are utterly superb, and after Pieter reminded me of the old project, I wanted to give another go at linking all areas of a ship (larder, gunroom, galley, etc.) to have one big playground environment. Problem is I am still stuck where I was before: At the very beginning of the game, speaking with Malcolm, I can leave through the front door ("locatorc2" at the very bottom of quest locations.c, in Pieter's compilation), find myself in the desired location (in this case the open deck of the ship; I'd also like to try and use Inez' tool to make a few of the other ship decks playable areas), then turn around and go back to where I came from.
But once I've left the tutorial deck and started the game, and enter my cabin again from sea, I can't activate that door anymore. There's the 'unlocked' icon, but no matter how hard I click the spacebar it just won't do anything. Halp!
But once I've left the tutorial deck and started the game, and enter my cabin again from sea, I can't activate that door anymore. There's the 'unlocked' icon, but no matter how hard I click the spacebar it just won't do anything. Halp!