Some points from my perspective:
* On admiral difficulty they don't run out of ammo - they run out of cannons...
The smaller calibres suffer way too many catastrophic failures due to the insane firerate.
* No cannon but the largest calibre seems to have any benefit over culverines. Makes cannons completely pointless.
* Compared to an officer who might come in well over 10000 pieces of eight - shoudln't diamonds and stuff be worth a bit more?
Would also give some more reality to looting, where you just leave that stuff behind now.
* Some wares don't seem to regenerate while you are out of town. They do while you're there thou.
* Ships executing the command "sail away" tend to sail away from you, instead of away from the enemy. They should look for the "best wind out of harm's way" instead of sailing with the pack.
* Repairing ships on sea requires absolutely ridiculous amounts of planks/sails. And unless i got wooden sails, there's something fishy going on with those planks!
* "The musket salvo killed 82" ...that means, the captain managed to reload that frickin musked 81 times before they finally got him! (everyone else was grapeshotted)
I really think the salvo should scale with the men left standing!
Cannons completly pointless, well they did become pointless in the end. However they was still used by some ships because of the culverines been to big and heavy for them to mount, COAS has been made to reflect this, yes overall culverines are the better gun type but the penaulties for the extra weight can be to much and resauklts in you using the cannons for the extra space for ammo, powder, medicines, weapons etc. On the other hand the 48Ibs cannons are the best gun in the game apart from 92Ibs cannons which are for forts only, the 48Ibs cannons you will only see on some ships and you can't go to burmuda to upgrade to them. If your ship can mount them good if not then sorry nothing you can do. The 4*ibs cannons have better range and do more damage than the 32Ibs culverines. To be honest the 42Ibs cannons and 32Ibs culverines have pritty much the same stats only the culverine looses out to the range of the 42Ibs cannons, and takes longer to load and also each culverine weighs more using up valuable cargo space. So are cannons pointless? i don't think so when you look into things a little more deeply, the 42Ibs cannons still has a little benifit over the culverine all be it not as much as they did in the vanailla style where culverines was pointless hands down.
Thats good, the ammo problem was fixed because of RTBL where ships would run out of ammo and sail around like they had no clue where to go or what to do. Now the ships run out of cannons earlier than they do ammo is good in my opinion, if we had a more realistic damage ratio, eavery vaooly fired at a ship would at least damage a cannon so in truth the ships wouldn't run out of ammo so easily. I don't know how many times its happened in history but i know the English ran out against the Spanish Armada. I haven't heard of it happening before for any nation although i am sure it has. But when you look into the English vs the Spanish Armada. The English kept there distance for the best part of the battle fearing the Spanish boarding them and the cresent moon like formation the Spanish used was very good and the English struggled to get to grips with it at first. It was only when the English started going in closer that they started doing enough damage to make the Spanish have to write home about.
Although lootable goods are weird i still think you make far to much money from them, and after looting a ship you can easily sell all the lot for over 30,000 which is unreal in my opinion. Things that are very valuable need to be dialed down so they are not so easily found and cheap iteams are more coomonly found, then it would be more realistic.
I have no idea about goods and iteams been generated while your in town or not, i have never payed much attention to them to be honest. Just get what i need and sail on.
The sail away problem has been there since vanilla and for now is unfixed.
This is because the ships hull hp value's and sail hp have been increased, this is the side effect of that and does need fixing.
Maybe the captain had pre loaded 81 muskets and lined them up down the length of the deck, firing one and running to the next and firing that and so on till he was finally hit. Does sound a little strange and does need looking into.