Skull233244
Powder Monkey
How do you stop the "action music" from kicking in when entering a location such as a cave?
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No no, I don’t want to stop all music, just prevent the “action music” from starting when you encounter an enemy.Reduce the music volume to zero in the "Options" panel. That will stop all music, including the cave music.
You can but that doesn't do anything except make the background music quite when encountering an enemy. I want to keep the regular background music playing even when encountering an enemy.Well, it seems like you can change the songs in the folder, or am I mistaken?
ItemLogic: On load location Oxbay_caveGo into a cave or any other location which plays the music you don't want. Quit at once, then post "compile.log" here. It should tell me which music is playing that you don't like, then I should be able to figure out a way to silence it.
I already tried that method. All it does is get silence once I encounter an enemy.Try putting this into "PROGRAM\sound\ALIAS". You'll probably need to start a new game for it to work. Start "Tales of a Sea Hawk", or a FreePlay as any British corsair or merchant, then see what happens if you go into Speightstown dungeon.
The modden New Horizons version. I changed things to put the Skeletons back in the caves, but that as just an example.Are you playing the original game or the modded game? You talk about skeletons in the cave, but the mod puts humans in caves and dungeons, not skeletons.
If you're playing the modded game, try this version of "PROGRAM\sound\sound.c". Anywhere that sets the music to "music_bitva" is commented out so the music should not change when you encounter enemies. It probably won't work with the unmodded game.