The Kilij/Kilic/sword are actually strange for another reason--take a look at its stats:
current Kilij: min lvl 13, 13-25 dmg, 39/25 piercing/block
now compare to one level below
bosun's choice: min lvl 12, 20-35 dmg 35/29 piercing/block
Kilij is basically the sword given to a mid-level enemy when the Random Number Generator decides to make him mostly harmless, only entering the player's mind when after killing an AI, he wonders "wait, why was that guy so easy? OH, Kilij, got it"
Mostly in my experimental mod weapon rebalance I just brought a few lower level swords up a bit in performance, to fit the new deleveled system, but I included the Kilij in that despite its min level, because it really needed the buff.
my edited Kilij: min lvl 13, 17-29 dmg, 44/27 piercing/block (rarity reduced to 0.05, it was far too common as well)
If we are editing the Kilij we might as well include those upgraded stats, to be balanced among the range of similar level blades.
I would have submitted that as a recommended tweak earlier, but there are so many similar changes I made in my experimental version, so they kind of disappear into a forest of odd things with equal claim to correction. But since this came up.