<!--quoteo(post=169682:date=Nov 2 2006, 06:02 PM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Nov 2 2006, 06:02 PM) [snapback]169682[/snapback]</div><div class='quotemain'><!--quotec-->But what if me wants to mimic that fella, what'shisname? Nelson! Yarr, that'll be the guy! And sail straight through the enemy line, firing both broadsides at two different ships at the same time? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="" border="0" alt="biggrin.gif" /> I do that as often as I can. But there's a limitation in the game engine where it only checks the reload time for a broadside when it begins loading. If you're almost done loading one broadside and fire the other, then start to reload, we could detect that and limit the reload time on the second broadside. But we wouldn't be able to speed it up when the first broadside was reloaded a few seconds later. Since reloading both broadsides happens seldom enough, it's better not to restrict it that way.
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<img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="" border="0" alt="biggrin.gif" /> I do that as often as I can. But there's a limitation in the game engine where it only checks the reload time for a broadside when it begins loading. If you're almost done loading one broadside and fire the other, then start to reload, we could detect that and limit the reload time on the second broadside. But we wouldn't be able to speed it up when the first broadside was reloaded a few seconds later. Since reloading both broadsides happens seldom enough, it's better not to restrict it that way.
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