I like that bortout style of skinning. It is a very old style that even I can and have worked with.
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Really? I thought you said you preferred the newer PotBS-style of using multiple textures.I like that bortout style of skinning. It is a very old style that even I can and have worked with.
It's certainly something to think about. Higher quality textures could drastically improve some ships' appearance.Anyway, your work looks really sharp. This makes me wonder what some of the older ships could look like with new hirez paint.
We'll definitely need to discuss this in detail and eventually post some general guidelines for all modellers to follow.forgive me if I momentarily steer slightly off topic, but what texturing method do you think is best for HOOCOTS? something like the POTBS style with different levels of the hull as seperate objects, or the current method i use on my ships with coppering, black, and paint all on one (which is probably lower resolution than POTBS style) or some combination/comprimise of the two? If we want to have paint schemes that can be customized ingame its something we should plan out and standardize on.
That would be most useful, thanks.
Should we ask if we can use that model as well? Perhaps if I ask, they might say yes? Perhaps somebody still remembers me.Holy crap! That model makes our ships look empty!
I certainly think that will be a useful reference for upgrading models for HoO in general.
We might not even need to have multiple versions of that texture; colours can be changed within the UDK via the Material Editor, so there must be a way of doing so in-game as well.I reckon ideally any part of the ship that should be customizable should be all in ONE texture file. That way, for customizing purposes, we could make it as simple as telling the game to use "texture B" instead of "texture A".
I only had one version of the Rossyia planned... or were you talking about the other frigate L'Aurore that Captain Armstrong pointed out?I hope you will keep her current configuration as well. I would like to use this version in Eras Module 2 and the later one you're talking about in Module 3.
I know, right? but it is just a guess that he would want us to pay to use them in a new game, considering he makes them as payware. He had heard of the build mod and just didn't like the old engine and old graphics. I think he seemed open to the idea of using his ships in another game though, if the graphics and the like are good enough. But If we are to approach him about it I think we should wait until we have more to show.Payware, eh? YUCK!
well the rig can be modernized easily enough can't it? put a gaff in place of the lateen and maybe add royals. the ship is just misrepresented, she could probably fit pretty well as a 1770s or 1780s frigate too. the creator of the ship, Axeonalias, has made quite a few high-quality models for vehicle smulator, suuch as the
Bellona: http://www.dvomarinedesign.com/shop/product.php?id_product=34
HMS Ontario: http://www.dvomarinedesign.com/shop/product.php?id_product=50
http://farm5.static.flickr.com/4015/4614819354_ebe6ec2f51_o.jpg
http://farm5.static.flickr.com/4018/4614819482_6934d14689_o.jpg
http://farm4.static.flickr.com/3373/4616686744_7944d17b07_o.jpg
HM Cutter Alert: http://www.dvomarinedesign.com/shop/product.php?id_product=27
he also built an HMS Leopard and a USS Essex, but i can't find pictures of them right now.
around the beginning of the year I tried to convince him to let us use his frigate in the build mod, but the polycount was way too high, and somehow i feel like he mightve wanted payment...not sure about that but he really likes vehicle simulator, sells his models for it, and we would need to convince him that HOOCOTS can match it.
About textures: the stock potc system makes for many more textures than are necessary, and allowing colors to be selected for parts individually allows for a higher degree of customization and more variety.
The main resource I'm using for the ship is these photos of a wooden model, so I wouldn't be surprised if there were inaccuracies such as the stove's position.Next issue:
I do know that the location of stoves changed over the years, and depended upon the nation that the vessel belonged to. I'll try to find the "proper" location* of the stove for a vessel like this in my resources. It may be further aft than you have it.
*The customary location would be more accurate.
It looks to me like they open onto the gun deck, level with the foremost gunport. That would give me an excuse to model the bitts, anyway.Apparently, it was customary for some French vessels to carry the stove aft of the mainmast. When the English captured these vessels, the stoves were usually moved to where you have yours. In short, you probably have it right where it should be. Depending on what deck the hawse holes open up in, however, you might have to move the stove further aft in favor of the bitts, as is shown in the Surprise plan I posted. It's hard to tell whether they open onto the gun deck or orlop deck by looking at the pictures.