Hi guys,
you probably already know this all the ship plans I have used for modeling are measured using either length on gun deck or length between perpendiculars (both are the same measurement). If you have a close look at the Neptunus plan you will see vertical dotted lines that touch the forward edge of the stem (forward perpendicular) and the aft edge of the stern post (aft perpendicular). For scaling to the game world an object to scale everything to would be the best bet, for example a character model or a door that you know the dimensions of and in the model file to be scaled create a box to that height then use that box to scale to the world object. This example may describe what I mean better:
The Neptunus and Indiaman are scaled to 1 inch is an inch (decimal inches) and the perpendiculars are used to get the plan size accurate. For scaling in the game world I would create a box to the height of a man (say 5ft 10inches) and scaled the entire model using the box to match a game world character then delete said box after scaling is finished.
http://i980.photobucket.com/albums/ae282/jamesjn/NeptunusPlan.png
Hope this helps,
Regards,
you probably already know this all the ship plans I have used for modeling are measured using either length on gun deck or length between perpendiculars (both are the same measurement). If you have a close look at the Neptunus plan you will see vertical dotted lines that touch the forward edge of the stem (forward perpendicular) and the aft edge of the stern post (aft perpendicular). For scaling to the game world an object to scale everything to would be the best bet, for example a character model or a door that you know the dimensions of and in the model file to be scaled create a box to that height then use that box to scale to the world object. This example may describe what I mean better:
The Neptunus and Indiaman are scaled to 1 inch is an inch (decimal inches) and the perpendiculars are used to get the plan size accurate. For scaling in the game world I would create a box to the height of a man (say 5ft 10inches) and scaled the entire model using the box to match a game world character then delete said box after scaling is finished.
http://i980.photobucket.com/albums/ae282/jamesjn/NeptunusPlan.png
Hope this helps,
Regards,