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Fort capture and island mod ideas/questions

Hummm, brings to mind the Huguenot Admiral that Skull made a while back, but I think he lost all his files... Maybe he still has something we can use - it was a nice quest with the gunboat involved.
 
Sloppy me <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> There was a typo and one logical mistake in the ChangeTownNation code <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Fixed now.



As compensation comes here the code to change the nation of a captured town to your nation after the "stock" capturing procedures. That procedure is in Interfacefortcapture.c :

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void CalculateData(ref chref)

{

    int nationType = sti(chref.nation);

    int nBooty = 25000;

    ....

    ....

    i_RepairAllShips();

    SetTownSize(TownName, townsize * SACK_TOWN_DECREASE); // NK

}<!--c2--></div><!--ec2-->
That function calculates the data for the "ransack captured town" interface. The variable "TownName" stands for the townname (as you may have guessed ), and if we add a reference "ref PChar = GetMainCharacter()" then yields "sti(PChar.nation)" the INDEX of the playernation. So using that we just need to add a call to the ChangeTownNation function to turn the captured town over to the player's nation:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    SetTownSize(TownName, townsize * SACK_TOWN_DECREASE); // NK



    ref PChar = GetMainCharacter();      // ccc

    ChangeTownNation (TownName, sti(PChar.nation) ); // ccc changes townnation to playernation

}<!--c2--></div><!--ec2-->


BTW, moderators, is it possible to use a smaller font for code? The current font causes many wrongplaced CRs and makes the code look very confusing. (As if it wasn't alredy confusing enough <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> )[/code]
 
<!--QuoteBegin-alan_smithee+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->In the meantime, when an island's been captured, is there a temporary governor/`military-style` commander presiding somewhere? .....<!--QuoteEnd--></div><!--QuoteEEnd-->
So far, no.

<!--QuoteBegin-alan_smithee+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->A good complement to your thief mod could be political assasination (using your stealth tools), maybe an `after-the`-`main-storyline` dealie, where governors will hire you to dispatch with their rivals, with huge risks for you and even bigger payoffs ...<!--QuoteEnd--></div><!--QuoteEEnd-->

Absolutely right. I plan a "Secret Service Missions" generator where clandestine aides of the governors give you missions like "sneak into town x" "find traitor Y" "rescue hostage Z" "steal this.." "sabotage that..."

But given my current rate of work this won't be finished soon <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
There was discussion once about emmisaries, like visiting dignitaries from other countries, appearing in governorial mansions. Now they could appear in one of the newly attached rooms, and maybe be involved in the clandestine missions.

For my own part I'd like to include Tsar Petr I, the Peter the Great who built St. Petersburg out of the mud and on the backs of countless serfs... He assumed power shortly before 1690, so he could concievably fit. I just dunno which nation's island he'd be visiting, and for what purpose.

But it'd finally be an excuse to use some of these numerous `Russian-language` soundfiles.

And CCC: I'm emailing you those extra residences now.
[edit] or rather, belay that, it's too much for email. I'm putting it on the FTP server if that's ok, and it can be taken down soon as CCC gets it. (These aren't "official" releases yet because I still have to write the surrounding quests.)
 
I made an awesome Sir Francis Drake skin that might be used for a "capture the fort" kind of mod... He's *gorgeous* (if I do say so, myself!) -

<img src="http://www.ganotherapyusa.com/extras/drake1.jpg" border="0" class="linked-image" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

I'd love to see him <b><i>properly</i></b> used somewhere! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Yes, he reminds me of those "Beefeater" guards in the Tower of London, so he would fit in well into a fort. Or he could be a secret service official. Thank's in advance <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->
And CCC: I'm emailing you those extra residences now.
[edit] or rather, belay that, it's too much for email. I'm putting it on the FTP server if that's ok, and it can be taken down soon as CCC gets it. (These aren't "official" releases yet because I still have to write the surrounding quests.)[/quote]

So that is the mail that I just can't get from the server because it was too big <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Putting it on the FTP server would be very ok, thank you very much <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

But there is no need to hurry, I have sworn myself that I first finish all my halfcompleted stuff before starting yet something new. Otherwise I'll loose myself in loose threads.
 
CCC, he's MEANT to be DRAKE... Check out these pix:

`drake-5`.jpg

<img src="http://www.ganotherapyusa.com/extras/Franci9.jpg" border="0" class="linked-image" />
<img src="http://www.ganotherapyusa.com/extras/drake01.jpg" border="0" class="linked-image" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

And Alan, there were several people working on the Hind... Not sure where they went, tho. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Now, this change of nations of towns is an interesting line of thought, but aren´t there too few towns fo that by now? i mean, the English have three (if you still count Oxbay an English town), but what about the others? Some more islands or, perhaps at the south end of the map, a piece of the Main with additional towns would be in order. After all, what are you going to do if you decide to help the Dutch (for example) and Douwesen is captured? I just wonder wheter or not it´s possible at all to create new islands and towns.
 
Yes, I think it is possible, but the method is difficult - we're still working a lot of that out... But we're getting closer - working on mapping out the other side of FdF so you can actually walk across that rope bridge between the islands... Should be great, if we can get it worked out...

The Russian modders created new islands for their A&M Addon mod - I'd like to see how that was done, one day... Given some time... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Its both, in progress and finished. But... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0" alt="mad.gif" />
<a href="http://addon.kerk.ru/download.htm" target="_blank">http://addon.kerk.ru/download.htm</a>
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
<!--quoteo(post=92556:date=Jan 26 2005, 04:00 AM:name=CatalinaThePirate)--><div class='quotetop'>QUOTE (CatalinaThePirate @ Jan 26 2005, 04:00 AM) <a href="index.php?act=findpost&pid=92556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd love to see him <b><i>properly</i></b> used somewhere! <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->As would I. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Aye, it was a time of great camaraderie when the brain storming was more about making the game better by having more "fun" rather than better by making it "realistically harder".

Alas, a bygone era.
 
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