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I would like to learn to texturize but I don't know how to do itThe main thing is to find a texturer) I alone will make these ships until old age)
Here I absolutely agree. There is no Dutchman model without a curse. Why make textures for it, I don't understand.Also note that even on most "uncursed dutchman art', there is still alot of damage in it. For example, the stern lamp. It should be a full lamp and not blown backwards. The bow should not have the jaw (we all know that) but but but... it seems everyone missed out the fact that her bowsprit does not actually connet to her "jaw". No, it is placed in where the cracked off bowspirt is.
Here's the uncursed Flying Dutchman and the Black Pearl against the Endeavour:The bow should not have the jaw (we all know that) but but but... it seems everyone missed out the fact that her bowsprit does not actually connet to her "jaw". No, it is placed in where the cracked off bowspirt is.
Here's the uncursed Flying Dutchman and the Black Pearl against the Endeavour:
The bow of the Dutchman is seen from 0:26 onwards, and from 0:35 onwards you can see the darker hull and shiny gunports proving that this is the newly uncursed ship. The jaw is present and the bowsprit is attached to it, not to the stub - this is clearly seen at 0:32.
Technically it's @The Nameless Pirate working on his own approach this time.Its good to see this be picked back up yet again.
For now this has been done: Mod Release - Flying Dutchman and cabin from TEHOTechnically it's @The Nameless Pirate working on his own approach this time.
Kingdom Hearts 3, for anyone not in the know...
On Discord there has been the idea of using the KH3 model.
We shall see about this, I first need to take a good look at the models in Blender to see how good it is.
Then if I like it and have the time it will be time to try and port it.