• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Flyers

<!--quoteo(post=221155:date=Nov 12 2007, 09:56 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Nov 12 2007, 09:56 PM) [snapback]221155[/snapback]</div><div class='quotemain'><!--quotec-->hmm.....blood? during swordfights? i've heard a few members in the past wanting that.<!--QuoteEnd--></div><!--QuoteEEnd-->

IM IN! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> Me is wanting some blood in my game during swordfights. <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />

To Petros: Awesome ..i download those stuff from your folder and this time i will do it, III WILLL DOOO ITTTT! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Squirting blood. That would be interesting. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
I just got an idea involving the flyer models. <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />

If the meshes are the right material, then a texture applied with black alpha channel in parts would be invisible in parts.

Theoretically, models could be skinned missing the lower or upper half.

Then we would have some flyer body parts. <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />
 
gruesome.... <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
Thanks for posting your files, Petros!
Blood might be possible; nasty though... <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
I like flyers, but flying body parts is a bit too much for me. Same for blood. But if anybody makes the mod, I'll add it in. With a toggle, of course.

I would like to have character models with invisible parts, but apparently that doesn't work. Alpha channels on character models turn out gray rather than transparent. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
<!--quoteo(post=221255:date=Nov 13 2007, 10:50 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 13 2007, 10:50 AM) [snapback]221255[/snapback]</div><div class='quotemain'><!--quotec-->...I would like to have character models with invisible parts, but apparently that doesn't work. Alpha channels on character models turn out gray rather than transparent. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Not the case with Lo_man. <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
[attachment=1300:half.gif]
 
that could be used for the swimmers to make them look better. as in actually looking like they're swimming.
 
<!--quoteo(post=221280:date=Nov 13 2007, 12:23 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Nov 13 2007, 12:23 PM) [snapback]221280[/snapback]</div><div class='quotemain'><!--quotec-->that could be used for the swimmers to make them look better. as in actually looking like they're swimming.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think so. They would be obviously missing their legs.
The present models are caught in the middle of kicking with they legs, with one leg out of the water.
 
Cool! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=221276:date=Nov 13 2007, 11:56 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 13 2007, 11:56 AM) [snapback]221276[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=221255:date=Nov 13 2007, 10:50 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 13 2007, 10:50 AM) [snapback]221255[/snapback]</div><div class='quotemain'><!--quotec-->...I would like to have character models with invisible parts, but apparently that doesn't work. Alpha channels on character models turn out gray rather than transparent. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Not the case with Lo_man. <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
[attachment=1300:half.gif]
<!--QuoteEnd--></div><!--QuoteEEnd-->
Now its getting realistic.
 
<!--quoteo(post=221348:date=Nov 14 2007, 05:06 AM:name=Old Salt)--><div class='quotetop'>QUOTE(Old Salt @ Nov 14 2007, 05:06 AM) [snapback]221348[/snapback]</div><div class='quotemain'><!--quotec-->Now its getting realistic.<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" /> <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />
 
it looks more like those dudes are floating on the water to me. i don't know what those guys have been eating, but i'd have to eat a hell of a lot of beans to do that. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
After installing your mod, I get this: <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Can't load texture resource\textures\LO_MAN_4.TGA.tx
Can't load texture resource\textures\LO_MAN_5.TGA.tx
 
<!--quoteo(post=221882:date=Nov 17 2007, 11:32 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 17 2007, 11:32 AM) [snapback]221882[/snapback]</div><div class='quotemain'><!--quotec-->After installing your mod, I get this: <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Can't load texture resource\textures\LO_MAN_4.TGA.tx
Can't load texture resource\textures\LO_MAN_5.TGA.tx<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
I forgot to put those in, as I used un-edited stock textures.
I had only changed the names to make them work but forgot that makes them new files anyway. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

I'll add those to the zip on FTP.

For a quick fix on your own machine in the mean time, just make a copy of:

1. Lo_Man_kamzol_1.tga.tx and rename it LO_MAN_4.TGA.tx
2. Lo_Man_kamzol_2.tga.tx and rename it LO_MAN_5.TGA.tx
 
Thanks Petros. No need to upload the files anymore for me then. I fixed it as per your instructions. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Thank you. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
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