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Locations[n].environment.weather = "false";
Locations[n].environment.sea = "false";
Locations[n].environment.weather = "true";
Locations[n].environment.sea = "true";
Locations[n].MaxSeaHeight = 0.0; // screwface
Umm... I don't think it's as small as you think.just a small layer of water? So, no problem for the quest...![]()
Umm... I don't think it's as small as you think.just a small layer of water? So, no problem for the quest...![]()
I just tested it myself in the Standard storyline, and I was swimming with the camera looking at the floor.
It looks at least half-filled with water in my game.
Thanks a lot for that, Talisman! Do you reckon the swimming adds to any fun or is it too weird and should be restored?
And if we're restoring, should we restore with a small bit of water on the floor or just go back to normal completely?
Talisman, could that possibly because when you're swimming, you always move forward and cannot stop?