uhmmm interesting , if its a qualitty questionary about support u will get a dammed 10 , thx so much for the help man , im gonna inmerse in modding in few jaja
Edit , uhmmm my locator panel in the tool is empty

( sorry for anoy u just want to learn something new )
edit 2 , ok im an idiot , i just saw how to open it jajaja lets see ....
its posible to see at the tool the textures as in the gm viewer or only the fram is able ?
ok first test of resize of the flag goes amazing , thx mate
could be added more vertix to the flag to give it a custom from or the max is 4 ??
and textures , where specify which texture use for that or other flag ? and same with the sails
quite change isnt it ??
some questions
the sails i touch it by the \Program\Ships\Ships_init.c adding the line in to the nightmare specs
refship.EmblemedSails.normalTex = "\Ships\Nightmare1\sail_Blackbeard.tga";
and placing in the ship folder aq coold sail tga
and the flag overwriting the flagall_ship.tga.tx and the flagall.tga.tx
but in this case i couldnt found any root file that ask to load those textures , any knows where is it ? or is asked by the tools ?
i notice that i the locator view the points that gives the flag shape have a locator group flag5
where is this group specify?
How can i create new locators in the tool to place more objects ?
Issue: maya cant import gm files ( mine one at least ) when i try to open a gm files says Unrecognized File Type, maybe the addon dont work properlly