Some forts, for example the Bonaire/Douwesen one, never did have flags even in the stock game.
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Have you converted those to 'rope' locators yet? If not, that needs to be done to make all the ropes show up.This is especially surprising because when I looked into it later I found it is loaded with fal's. Those usually cause bad rope error reports.
Let's hope so. I don't want to go to all that trouble of re-exporting the upgraded model, if I have to, only to see it make no difference.Someone started a vicious rumour that there are new pinnaces coming. Maybe they will help. :will
There's a general 'FORT' entry in Ships_init.c, right at the bottom of the file. That's where the fix line went, which was intended to try and remove any fort-related GA.Is there a "forts.init.c" similar to the ships.init.c?
Armada's fort pennant code change wouldn't require a new game, but at least WOULD require a reinit (F11) to be performed.
New game can't hurt though.
I thought as much. I guess we'll have to do some more digging around the code files. If that doesn't work, then it really will be a case of adding the penn locators to the forts.
Well that's just it. We've more or less proven that it was the Different Flags Mod, introduced in B14 Beta1 Full, which is causing the GA.hmm....shouldn't we keep in mind that something that was ADDED caused the GA in the first place? You guys will know best exactly when that happened(so can pin down the patch version etc). I think we should probably look to remove that addition(or fix it if possible, which i guess is what the flag locator repairs are all about), rather than add more code? maybe?
That's very bizarre then. The numbers seem to stay in the background while the actual values are still displaying on top of them, too.Those numbers never showed up until I upgraded the drivers.