That's BIZARRE! Why would it matter how far away from you he is? Companion is companion and unless he sinks, he should stick around.
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As per Bathtub-pirate's and my own observations, these seem to be working fine now.2.) General escort missions appear to finally work. These used to be extremely buggy for me.
Which one? The French invasion one?Oh, and when I went to sea the movie never played.
for(int di=sti(Locations[0].IslandsList.(sIsland).begin); di<sti(Locations[0].IslandsList.(sIsland).end); di++)
{
if(CheckAttribute(&locations[di],"townsack") && locations[di].townsack==pchar.quest.generate_convoy_quest.destination)
{
if(CheckAttribute(&locations[di],"id") && HasSubStr(locations[di].id,"port"))
{
sdest = locations[di].id;
break;
}
}
else
{
switch(sIsland)
{
case DEFAULT_TRADEISLAND: sdest = "Conceicao_shore_02"; break;
case "Hispaniola": sdest = "Hispaniola_shore_02"; break; // PB
}
if(sdest!="") break;
}
}
for(int di=sti(Locations[0].IslandsList.(sIsland).begin); di<sti(Locations[0].IslandsList.(sIsland).end); di++)
{
if(CheckAttribute(&locations[di],"townsack") && locations[di].townsack==pchar.quest.generate_convoy_quest.destination)
{
if(CheckAttribute(&locations[di],"id") && HasSubStr(locations[di].id,"port"))
{
sdest = locations[di].id;
break;
}
}
}
if(sdest=="")
{
switch(sIsland)
{
case "Conceicao": sdest = "Conceicao_shore_02"; break;
case "Douwesen": sdest = "Douwesen_Shore_01"; break; // PB
case "Hispaniola": sdest = "Hispaniola_shore_02"; break; // PB
}
if(sdest!="") break;
}