I tested the exact same thing again and it DID crash this time. What is going on here???<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Quest complete, quest name = fougornot
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrConceicao1, ship.type=Sloop1, nation=3, ShipFlagsQuantity=1, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=1, FlagType=E
LandInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrConceicao2, ship.type=Barque3_50, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrConceicao2, ship.type=Barque3_50, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao2, ship.type=Barque3_50, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrConceicao2, ship.type=Barque3_50, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrConceicao2, ship.type=Barque3_50, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrConceicao2, ship.type=Barque3_50, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
LandInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrConceicao3, ship.type=Galeon1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, ship.type=Galeon1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, ship.type=Galeon1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, ship.type=Galeon1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
LandInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrConceicao4, ship.type=Fleut2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, ship.type=Fleut2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, ship.type=Fleut2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, ship.type=Fleut2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
LandInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrConceicao5, ship.type=LuggerVML, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao5, ship.type=LuggerVML, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao5, ship.type=LuggerVML, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=3, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao5, ship.type=LuggerVML, nation=5, ShipFlagsQuantity=3, bShipWithoutPennants=1<!--c2--></div><!--ec2-->
Edit: And it crashed again:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Quest complete, quest name = fougornot
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Barque4_47, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrConceicao1, ship.type=Lugger1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrConceicao1, ship.type=Lugger1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrConceicao1, ship.type=Lugger1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrConceicao1, ship.type=Lugger1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrConceicao2, ship.type=Lugger2, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrConceicao2, ship.type=Lugger2, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrConceicao2, ship.type=Lugger2, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrConceicao2, ship.type=Lugger2, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrConceicao3, ship.type=Xebec3, nation=3, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao3, ship.type=Xebec3, nation=3, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
LandInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrConceicao4, ship.type=Hooker1, nation=3, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao4, ship.type=Hooker1, nation=3, ShipFlagsQuantity=2, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
LandInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrConceicao5, ship.type=Barque2, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao5, ship.type=Barque2, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
LandInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrConceicao6, ship.type=Fleut1, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, ship.type=Fleut1, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, ship.type=Fleut1, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, ship.type=Fleut1, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrConceicao6, ship.type=Fleut1, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=1<!--c2--></div><!--ec2-->