The file is "build14_beta4_final". There is indeed code in "seadogs.c" to check for it:Did I not upload my compilation script some time ago?
There was something about "RESOURCE\build_14_final" as a filename without extension that the seadogs.c pre-main-menu code should check on.
Code:
if (FindFile("", "RESOURCE\\*.*", "build14_beta4_final") == "")
{
LaunchInstallError();
}
else
{
LaunchMainMenu();
}
That produces an error message if the file does not exist. But that's not quite what I meant. The installer should delete this file. Then "seadogs.c" should produce the error message if the file does exist.