I have forever had the complaint that I couldn't move hardly without having 3-5 pirate ships nipping at my sails constantly, I have posted more than once in here about it. (Mostly just venting) but to this point i have not seen a solution.
However I believe the time has finally come.... I found it by mistake of course while trying to change the amount of time that passes while on the world map to a more realistic level...
at any rate... C:\Age of Pirates 2\Program\WorldMap\ worldmap_init.c
about 3/4 of the way down there is this
worldMap.shipSpeedOppositeWind = 0.3;
worldMap.shipSpeedOverWind = 0.8;
//Player ship
worldMap.playerShipActionRadius = 20.0;
worldMap.playerShipX = -1000.0;
worldMap.playerShipZ = -300.0;
worldMap.playerShipAy = 0.0;
//Camera
worldMap.wdmCameraAY = 10.0; //Óãîë ïîâîðîòàêàìåðû
worldMap.wdmCameraY = 130.0; //Âûñîòàêàìåðû
worldMap.wdmCameraRotLock = 1; //Çàáëîêèðîâàòü âðàùåÃÂèå êàìåðû
//Enemy ship
worldMap.enemyshipViewDistMin = 60.0; //ÃÂàñòîÿÃÂèå ÃÂàêîòîðîì êîðàáëü ÃÂà÷èÃÂàåò èñ÷åçàòü
worldMap.enemyshipViewDistMax = 120.0; //ÃÂàñòîÿÃÂèå ÃÂàêîòîðîì êîðàáëü èñ÷åçàåò ïîëÃÂîñòüþ
worldMap.enemyshipDistKill = 3000; // homo 07/10/06
//worldMap.enemyshipDistKill = 150.0; //ÃÂàññòîÿÃÂèå ÃÂàêîòîðîì óáèâàåì êîðàáëü
worldMap.enemyshipBrnDistMin = 80.0; //ÌèÃÂèìàëüÃÂîå ðàñòîÿÃÂèå ÃÂàêîòîðîì ðîæàåòñÿ êîðàáëü
worldMap.enemyshipBrnDistMax = 130.0; //ÌàêñèìàëüÃÂîå ðàñòîÿÃÂèå ÃÂàêîòîðîì ðîæàåòñÿ êîðàáëü
//storm
worldMap.stormViewDistMin = 90.0; //ÃÂàñòîÿÃÂèå ÃÂàêîòîðîì øòîðì ÃÂà÷èÃÂàåò èñ÷åçàòü
worldMap.stormViewDistMax = 180.0; //ÃÂàñòîÿÃÂèå ÃÂàêîòîðîì øòîðì èñ÷åçàåò ïîëÃÂîñòüþ
worldMap.stormDistKill = 190.0; //ÃÂàññòîÿÃÂèå ÃÂàêîòîðîì óáèâàåì øòîðì
worldMap.stormBrnDistMin = 100.0; //ÌèÃÂèìàëüÃÂîå ðàñòîÿÃÂèå ÃÂàêîòîðîì ðîæàåòñÿ øòîðì
worldMap.stormBrnDistMax = 140.0; //ÌàêñèìàëüÃÂîå ðàñòîÿÃÂèå ÃÂàêîòîðîì ðîæàåòñÿ øòîðì
worldMap.stormZone = 90.0;// 120 //Îáùèé ðàäèóñ äåéñòâèÿ øòîðìÃÂ
The line marked in red is your friend
I reduced mine to 150 at first and I saw no ships anywhere on the map no matter how far I traveled, and no matter how long i stayed at sea. so I changed it to 1500 and now i see both friendly and enemy ships
(more friendly) but the amount of pirates and enemy nations had been reduced by what seems more than half. Now I don't think this actually reduces the amount of ships on the map after all the line is
worldMap.enemyshipDistKill Hence the partial word in there of "distkill" which I feel certain means the distance you are at that makes them want to kill you... But rather it reduces the area they they will see and move to attack you from
or rather it reduces the amount of ships it still makes it more realistic in my opinion... as far as how often you actually encounter an enemy. and if you add in the change for how fast the day goes by (making it slower) so that you travel\
a realistic distance in a realistic amount of time it really changes the feel of the game.
However I believe the time has finally come.... I found it by mistake of course while trying to change the amount of time that passes while on the world map to a more realistic level...
at any rate... C:\Age of Pirates 2\Program\WorldMap\ worldmap_init.c
about 3/4 of the way down there is this
worldMap.shipSpeedOppositeWind = 0.3;
worldMap.shipSpeedOverWind = 0.8;
//Player ship
worldMap.playerShipActionRadius = 20.0;
worldMap.playerShipX = -1000.0;
worldMap.playerShipZ = -300.0;
worldMap.playerShipAy = 0.0;
//Camera
worldMap.wdmCameraAY = 10.0; //Óãîë ïîâîðîòàêàìåðû
worldMap.wdmCameraY = 130.0; //Âûñîòàêàìåðû
worldMap.wdmCameraRotLock = 1; //Çàáëîêèðîâàòü âðàùåÃÂèå êàìåðû
//Enemy ship
worldMap.enemyshipViewDistMin = 60.0; //ÃÂàñòîÿÃÂèå ÃÂàêîòîðîì êîðàáëü ÃÂà÷èÃÂàåò èñ÷åçàòü
worldMap.enemyshipViewDistMax = 120.0; //ÃÂàñòîÿÃÂèå ÃÂàêîòîðîì êîðàáëü èñ÷åçàåò ïîëÃÂîñòüþ
worldMap.enemyshipDistKill = 3000; // homo 07/10/06
//worldMap.enemyshipDistKill = 150.0; //ÃÂàññòîÿÃÂèå ÃÂàêîòîðîì óáèâàåì êîðàáëü
worldMap.enemyshipBrnDistMin = 80.0; //ÌèÃÂèìàëüÃÂîå ðàñòîÿÃÂèå ÃÂàêîòîðîì ðîæàåòñÿ êîðàáëü
worldMap.enemyshipBrnDistMax = 130.0; //ÌàêñèìàëüÃÂîå ðàñòîÿÃÂèå ÃÂàêîòîðîì ðîæàåòñÿ êîðàáëü
//storm
worldMap.stormViewDistMin = 90.0; //ÃÂàñòîÿÃÂèå ÃÂàêîòîðîì øòîðì ÃÂà÷èÃÂàåò èñ÷åçàòü
worldMap.stormViewDistMax = 180.0; //ÃÂàñòîÿÃÂèå ÃÂàêîòîðîì øòîðì èñ÷åçàåò ïîëÃÂîñòüþ
worldMap.stormDistKill = 190.0; //ÃÂàññòîÿÃÂèå ÃÂàêîòîðîì óáèâàåì øòîðì
worldMap.stormBrnDistMin = 100.0; //ÌèÃÂèìàëüÃÂîå ðàñòîÿÃÂèå ÃÂàêîòîðîì ðîæàåòñÿ øòîðì
worldMap.stormBrnDistMax = 140.0; //ÌàêñèìàëüÃÂîå ðàñòîÿÃÂèå ÃÂàêîòîðîì ðîæàåòñÿ øòîðì
worldMap.stormZone = 90.0;// 120 //Îáùèé ðàäèóñ äåéñòâèÿ øòîðìÃÂ
The line marked in red is your friend
I reduced mine to 150 at first and I saw no ships anywhere on the map no matter how far I traveled, and no matter how long i stayed at sea. so I changed it to 1500 and now i see both friendly and enemy ships
(more friendly) but the amount of pirates and enemy nations had been reduced by what seems more than half. Now I don't think this actually reduces the amount of ships on the map after all the line is
worldMap.enemyshipDistKill Hence the partial word in there of "distkill" which I feel certain means the distance you are at that makes them want to kill you... But rather it reduces the area they they will see and move to attack you from
or rather it reduces the amount of ships it still makes it more realistic in my opinion... as far as how often you actually encounter an enemy. and if you add in the change for how fast the day goes by (making it slower) so that you travel\
a realistic distance in a realistic amount of time it really changes the feel of the game.