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Final Battle

Dajosa

Landlubber
I've completed the game as far as the final battle against the black pearl. However when I begin the battle my Manowar is severely damaged and my accompanying battleships are on the verge of sinking. Is my only choice to revert to an old save and try not get so damaged in the battle before Kael Rhoa?
 
<!--quoteo(post=216334:date=Oct 2 2007, 06:42 AM:name=Dajosa)--><div class='quotetop'>QUOTE(Dajosa @ Oct 2 2007, 06:42 AM) [snapback]216334[/snapback]</div><div class='quotemain'><!--quotec-->I've completed the game as far as the final battle against the black pearl. However when I begin the battle my Manowar is severely damaged and my accompanying battleships are on the verge of sinking. Is my only choice to revert to an old save and try not get so damaged in the battle before Kael Rhoa?<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you have the "light repair" and "quick repair" special abilities? One of them repairs your ship up to 10% immediately without needing materials, the other can repair up to a maximum of 90% but does need materials. If the battleships aren't going to do you any good, tell them to run away, then keep using the 10% repair ability every time you get hit.

And don't forget to use what Danielle stole from the temple...

If you do have to go back to an earlier saved game, make sure all your ships are carrying a good stock of planks and sailcloth and that you have both repair special abilities. Before going ashore on the island, sail to each of your ships in turn. Start by transferring planks and sailcloth to the man o' war and use your special abilities to repair it as much as possible, as that's the ship which will do most of the fighting against the Black Pearl. Then exchange command with each battleship in turn, transfer some planks and sailcloth to it, and repair it. Finish by returning to the man o' war. When you start the battle against the Black Pearl, order any ship which didn't get repaired to run away.

One other thing. Despite what you may have been told, you don't have to go to Khael Roa immediately after the battle of Greenford. If you don't have the repair special abilities, or if you want to increase either your own or your officers' skill levels, you can continue your piratical activities around the rest of the map, and only go to the final encounter when you're good and ready.
 
Are you using any of the modpacks? In Build 12.1 and Build 13 you can continue after the main quest. In the original game you can not. It is possible to change this in the original game and I used to know how, but I don't anymore and it seems to have disappeared from the main site. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I was able to continue playing in stock PotC without changing a thing... I just waited for the long credit cinematic to end, and here was my ship.
Could you post what you have in PROGRAM\QUESTS\quests_reactions.c in those three 'case' : "Story_KillTheFinalBoss_2", "credits", & "end_game"?
 
case "Story_KillTheFinalBoss_2":
bQuestDisableMapEnter = false;
bMainMenuLaunchAfterVideo = true;
InterfaceStates.Buttons.Resume.enable = false;
InterfaceStates.Buttons.Save.enable = false;
GameOver("finish");
DelEventHandler(EVENT_END_VIDEO,"LaunchMainMenu_afterVideo");
bMainMenuLaunchAfterVideo = true;
PostVideoAndQuest("ending",100, "credits");
break;

case "credits":
PostEvent("DoInfoShower",100,"s","");
PostVideoAndQuest("credits", 1, "end_game");
break;

case "end_game":
LaunchMainMenu();
Characters[GetCharacterIndex("researcher")].Dialog.CurrentNode = "First time";
Characters[GetCharacterIndex("danielle")].Dialog.CurrentNode = "First time";
 
Excellent! Congratulations! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Well. My stock PotC was like that :
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        case "Story_KillTheFinalBoss_2":
            bQuestDisableMapEnter = false;
            bMainMenuLaunchAfterVideo = true;
            //InterfaceStates.Buttons.Resume.enable = false;
            //InterfaceStates.Buttons.Save.enable = false;
            //GameOver("finish");
            DelEventHandler(EVENT_END_VIDEO,"LaunchMainMenu_afterVideo");
            bMainMenuLaunchAfterVideo = true;
            PostVideoAndQuest("ending",100, "end_game");
        break;
        
        case "credits":
            PostEvent("DoInfoShower",100,"s","");
            PostVideoAndQuest("credits", 1, "end_game");
        break;

        case "end_game":
            //LaunchMainMenu();
            PostEvent("DoInfoShower",100,"s","");
            Characters[GetCharacterIndex("researcher")].Dialog.CurrentNode = "First time";
            Characters[GetCharacterIndex("danielle")].Dialog.CurrentNode = "First time";
        break;<!--c2--></div><!--ec2-->

That's explain why I was able to continue playing after the final battle. But the funny thing is that the code in the quests_reaction.old I have was like what you have in your quests_reaction.c...
 
That is not the ordinary stock game then. Are you using the French language version? Perhaps it was somehow changed in there... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Yes, Ubisoft French version. I know there were some minors changes compared to the English version, like some side quests removed... Seems they changed that as well, and this time it wasn't a bad idea. But hell if they could have done a better translation.
 
Side quests removed? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
I would say Clair Larrouse quest and the French merchant who was stolen his idols one. Both were not in my stock game, I don't know about yours... But all the best side quest were here : Nigel & Artois, Hard labor of an assassin, strange thing going in the Archipelago, the Spanish Admiral's son...
 
well, they're not supposed to be there, so that might explain some things. they where only added in the mods.
 
There were indeed a whole bunch of quests that were unfinished in the stock game and therefore turned off. They were finished and re-enabled in the modpacks.
 
They were unfinished in the stock game? They left the coding in there and rushed the game out without finishing them?
 
That they did. You'd be surprised how much unfinished stuff there was in there that the modders finished.
 
yes, including the masts falling down, damsels in distress in the jungle, and a few other things that don't come to mind just yet.
 
I know there were a lot of unfinish stuffs in stock PotC, most of it being supposed to be part of Danielle main quest. But I think in some forum the idols in FdF were mentioned as a stock game playable side quest... Maybe I'm wrong.
 
well, i played the stockgame for a while until today, and it wasn't there. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
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