I found lots of "locations\inside\[modelname]\\"; references, where usually there didn't use to be two \'s at the end, but one. Is this done on purpose, or could this have been causing trouble?
The Douwesen "Locations[n].reload.l2.name = "boat";" has "Locations[n].reload.l2.autoreload" set to "0" now instead of "1". I take it this is intentional, right?
I'd like to be able to add a new key command to the key settings menu. Anyone able to help me on that? Will be trying myself, but not sure if I'll manage.
BTW: It also says "rink a potion" instead of "Drink a potion" in the menu. I'd change it myself, but I don't know where to find the appropriate code.
<span style='color:red'>Edit:</span> Never mind. I did manage, finally.
Also: I haven't encountered a common spyglass at the trader when skipping the tutorial. Don't know about when you do follow the tutorial. I'll be checking that out later.
If useful, I can make a file containing all required resource files for the Pre Build 13 files.
I also found some weird differences between Screwface's locations_loader.c and NK's one. Also found the difference between NK "if (Location.type == "jungle")" and Screwface "if ((Location.type == "jungle") || (location.type == "KR_Jungle") || (location.type == "KR_Jungle1"))". Which one should it be?
<span style='color:red'>Edit:</span> I've now made a full Build 13 compilation file (that does need to be installed on top of a Build 12 installtion), but it's 60,7MB zipped in. This is going to be a major download!
I added Screwfaces latest version of the islands to this file and made some minor changes here and there (such as adding my quick-equip key to the option menu).
<span style='color:red'>Edit:</span> After removing all identical files, the update would still be a full 59,6MB. Not much difference in filesize.
The Douwesen "Locations[n].reload.l2.name = "boat";" has "Locations[n].reload.l2.autoreload" set to "0" now instead of "1". I take it this is intentional, right?
I'd like to be able to add a new key command to the key settings menu. Anyone able to help me on that? Will be trying myself, but not sure if I'll manage.
BTW: It also says "rink a potion" instead of "Drink a potion" in the menu. I'd change it myself, but I don't know where to find the appropriate code.
<span style='color:red'>Edit:</span> Never mind. I did manage, finally.
Also: I haven't encountered a common spyglass at the trader when skipping the tutorial. Don't know about when you do follow the tutorial. I'll be checking that out later.
If useful, I can make a file containing all required resource files for the Pre Build 13 files.
I also found some weird differences between Screwface's locations_loader.c and NK's one. Also found the difference between NK "if (Location.type == "jungle")" and Screwface "if ((Location.type == "jungle") || (location.type == "KR_Jungle") || (location.type == "KR_Jungle1"))". Which one should it be?
<span style='color:red'>Edit:</span> I've now made a full Build 13 compilation file (that does need to be installed on top of a Build 12 installtion), but it's 60,7MB zipped in. This is going to be a major download!
I added Screwfaces latest version of the islands to this file and made some minor changes here and there (such as adding my quick-equip key to the option menu).
<span style='color:red'>Edit:</span> After removing all identical files, the update would still be a full 59,6MB. Not much difference in filesize.