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    Maelstrom New Horizons


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Few minor modifications/additions/`bug-fixes` for PotC

<!--QuoteBegin-Pieter Boelen+Jun 28 2005, 12:41 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 28 2005, 12:41 PM)</div><div class='quotemain'><!--QuoteEBegin-->I think it would be cool to toggle the interface; but the new interface must keep saying "Pirates of the Caribbean" instead of "Sea Dogs 2". I really dislike that SD2, because I really do like PotC. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Excellent point. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> It should be easy enough to do that, though! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<!--QuoteBegin-Pieter Boelen+Jun 28 2005, 12:41 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 28 2005, 12:41 PM)</div><div class='quotemain'><!--QuoteEBegin-->BTW: You ever noticed that the "About" button in the game's interface never does anything? What the heck is that button doing there in the first place? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Heh, yeah, almost asked about that umpteen times too! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Regarding re-assigning unique characters...

One thing I thought was kinda odd, and I haven't mentioned this before because I did not want to discourage you, Pieter, but when you assigned my "French pirate" skin to Marc Blacque, I thought, well, if he's supposed to be difficult to find, now you've made him EASY to spot!

Some quest characters and other unique individuals deserve to have unique skins - but this guy is supposed to "blend in" and be hard to find...

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> I don't mind the use of my skin there, but it's just a thought. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
{ That reminds me--we should probably rewrite Marc so the quest can start with him, not just at FdF. }

My wdmap speed change was for two reasons; to give more time for fleetcode to run (so it didn't bog down), and because CCC wanted slower wdmap so it didn't look like pacman but actually sailing.
You can change WDMAP_TIMESCALE or whatever the define is at the top of worldmap.c to 1.0 to get rid of it.

I have no idea about boarding, sounds like pchar.basetime was not being properly reset. I'll check it out.

About button was added by Kieron (same with credits) when he redid the mainpage; but we never added anything to happen on pressing...)
Hey--anyone want to write up an 'about' blurb for the build? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Re: uniques.
In general, I just want to see the models used. With ships, the fantom generation script uses new shipmodels; but characters (because I've not written equivalent pull-from-model-array code for chars) are stuck pretty much with stock only.
(Using unique ships for qchars is not related to this, except for increasing the 'prominence' of new ships)

But characters--another option (and actually IMO it'd be best to do this _and_ assign unique models) is to go around assigning new models to old _general_ characters--women this is harder for because generally the female models/skins/whatever added are not towngirls but captains/pirates/etc. (but even so, let's do so. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />); but (moreover) for the men, it'd be great to replace some of the overused models with new ones.

Which brings up a new thread, along with the church remarks, and cats-and-dogs, etc.
 
<!--QuoteBegin-NathanKell+Jun 28 2005, 10:16 PM--><div class='quotetop'>QUOTE(NathanKell @ Jun 28 2005, 10:16 PM)</div><div class='quotemain'><!--QuoteEBegin-->{ That reminds me--we should probably rewrite Marc so the quest can start with him, not just at FdF. }<div align="right">[snapback]119712[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Heheh, yeah, I always wondered why his face and name would be familiar to me when I haven't been to the "Flower Cliff" yet! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
<!--QuoteBegin-CatalinaThePirate+Jun 28 2005, 06:16 PM--><div class='quotetop'>QUOTE(CatalinaThePirate @ Jun 28 2005, 06:16 PM)</div><div class='quotemain'><!--QuoteEBegin-->One thing I thought was kinda odd, and I haven't mentioned this before because I did not want to discourage you, Pieter, but when you assigned my "French pirate" skin to Marc Blacque, I thought, well, if he's supposed to be difficult to find, now you've made him EASY to spot!
<div align="right">[snapback]119579[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
I reset him back to the default now. I didn't know he was <i>supposed</i> to be difficult to find. If I'd known, I wouldn't have changed him in the first place. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

<!--QuoteBegin-NathanKell+Jun 28 2005, 11:16 PM--><div class='quotetop'>QUOTE(NathanKell @ Jun 28 2005, 11:16 PM)</div><div class='quotemain'><!--QuoteEBegin-->You can change WDMAP_TIMESCALE or whatever the define is at the top of worldmap.c to 1.0 to get rid of it.
<div align="right">[snapback]119712[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Yep. Did that in my modpack. Once it doesn't influence the boarding anymore, perhaps it can be put back to 0,5 . <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

Once we have a quite stable and bugfree modpack ready, I would like to go and do some small modding myself as well, such as the character switching. I'd also like to see these new characters used. I've also got some other small mod ideas:
- Make Manowars only available from a nation you're in the service of and only if you have a high enough rank. Why would shipyards sell naval vessels to random pirates? But selling them to a highranking officer in the navy <i>would</i> make sense.
- Have the promoting be done in a slightly different way, where you're told you are promoted immediately when you talk to the governor, instead of having to ask for it. Also: Higher ranks should give certain privileges, such as being given a very good sword and gun by the governor and the above mentioned privilege of being able to buy Manowars and Battleships and such.
<span style='color:red'>Edit:</span>
- Getting the gunsmith mod properly working.
- Possibly try and add the ability to talk with captains from other ships if you encounter them. I've got a bunch of nice ideas for this mod, I just don't know how to code it. I want to add a button like the Instant Boarding one, so you can press it and then choose the ship to request a meeting with the captain of that ship. Depending on your rank, reputation and whether the ship is an enemy or friend, the captain might invite you aboard. You will then be transported to the deck of the other ship, seeing your own ship floating next to it (if that can be done; I was thinking of doing this the same way as the PChar's ship in the harbour; I just don't know how). You can then talk to the captain. If the captain is an enemy, you can threaten him to surrender his ship, so that nobody will get harmed. If the captain is friendly, you can talk about rumours, or do small trades or, if you're feeling evil, betray the captain and kill him. Maybe I could even add a possibility to discuss private matters in the captain's quarters instead of on deck. Would be a really cool mod; I'm just afraid it will be mighty complicated getting it to work.

I bet I'll be able to come up with some other small mods when the time comes.
 
<!--QuoteBegin-Pieter Boelen+Jun 29 2005, 04:25 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 29 2005, 04:25 AM)</div><div class='quotemain'><!--QuoteEBegin-->I reset him back to the default now. I didn't know he was <i>supposed</i> to be difficult to find. If I'd known, I wouldn't have changed him in the first place. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> The quest has you looking for him because his father is looking for him - standing on the beach, waiting, waiting, waiting - and everybody thinks he's dead. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> Just thought he should be more difficult to find, that's all.

I have to admit, I kinda got a thrill to see my prototype Armand walking around in Redmond, tho. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Also: Higher ranks should give certain privileges, such as being given a very good sword and gun by the governor and the above mentioned privilege of being able to buy Manowars and Battleships and such. <div align="right">[snapback]119835[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd--> I think Sir Christopher was working on something like that, you may want to get together with him and see if the both of you can make progress with that together! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
That was Bill and Ted's "excellent adaption", wasn't it? (Don't seem to be able to find the old thread... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> ) That is indeed where I got the idea from, but I would like to change it so that you need to be in the nation's service, have a high enough rank and it will only happen once. Maybe I will indeed contact him when I get to changing that. I would be needing <i>somebody's</i> help anyway. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--QuoteBegin-CatalinaThePirate+Jun 29 2005, 11:26 PM--><div class='quotetop'>QUOTE(CatalinaThePirate @ Jun 29 2005, 11:26 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-Pieter Boelen+Jun 29 2005, 04:25 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 29 2005, 04:25 AM)</div><div class='quotemain'><!--QuoteEBegin-->I reset him back to the default now. I didn't know he was <i>supposed</i> to be difficult to find. If I'd known, I wouldn't have changed him in the first place. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> The quest has you looking for him because his father is looking for him - standing on the beach, waiting, waiting, waiting - and everybody thinks he's dead. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> Just thought he should be more difficult to find, that's all.
<div align="right">[snapback]119864[/snapback]</div>
<!--QuoteEnd--></div><!--QuoteEEnd-->

Hey guys, we could make him even harder to find!

See, he's hiding, in plain sight, from those pirates he escaped from.
To do this, he goes around in drag! (providing a use for a female model)

Petros => <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /><img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" /> <= PA Modders
 
Hee hee, Petros, the Pirate of Many Wonderfully Demented Ideas! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--QuoteBegin-Pieter Boelen+Jun 29 2005, 07:25 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 29 2005, 07:25 AM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-NathanKell+Jun 28 2005, 11:16 PM--><div class='quotetop'>QUOTE(NathanKell @ Jun 28 2005, 11:16 PM)</div><div class='quotemain'><!--QuoteEBegin-->You can change WDMAP_TIMESCALE or whatever the define is at the top of worldmap.c to 1.0 to get rid of it.
<div align="right">[snapback]119712[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Yep. Did that in my modpack. Once it doesn't influence the boarding anymore, perhaps it can be put back to 0,5 . <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /><div align="right">[snapback]119835[/snapback]</div>
<!--QuoteEnd--></div><!--QuoteEEnd-->
Heh, noticed that change after I posted and mailed. Sorry. :\
Sounds like I don't reset timescale and/or basetime properly on leave wdmap, but with it left at 1 it's a low-priority issue.

<!--QuoteBegin-Pieter Boelen+Jun 29 2005, 07:25 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 29 2005, 07:25 AM)</div><div class='quotemain'><!--QuoteEBegin-->Once we have a quite stable and bugfree modpack ready, I would like to go and do some small modding myself as well, such as the character switching. I'd also like to see these new characters used. I've also got some other small mod ideas:
- Make Manowars only available from a nation you're in the service of and only if you have a high enough rank. Why would shipyards sell naval vessels to random pirates? But selling them to a highranking officer in the navy <i>would</i> make sense.
- Have the promoting be done in a slightly different way, where you're told you are promoted immediately when you talk to the governor, instead of having to ask for it. Also: Higher ranks should give certain privileges, such as being given a very good sword and gun by the governor and the above mentioned privilege of being able to buy Manowars and Battleships and such.
<span style='color:red'>Edit:</span>
- Getting the gunsmith mod properly working.
- Possibly try and add the ability to talk with captains from other ships if you encounter them. I've got a bunch of nice ideas for this mod, I just don't know how to code it. I want to add a button like the Instant Boarding one, so you can press it and then choose the ship to request a meeting with the captain of that ship. Depending on your rank, reputation and whether the ship is an enemy or friend, the captain might invite you aboard. You will then be transported to the deck of the other ship, seeing your own ship floating next to it (if that can be done; I was thinking of doing this the same way as the PChar's ship in the harbour; I just don't know how). You can then talk to the captain. If the captain is an enemy, you can threaten him to surrender his ship, so that nobody will get harmed. If the captain is friendly, you can talk about rumours, or do small trades or, if you're feeling evil, betray the captain and kill him. Maybe I could even add a possibility to discuss private matters in the captain's quarters instead of on deck. Would be a really cool mod; I'm just afraid it will be mighty complicated getting it to work.

I bet I'll be able to come up with some other small mods when the time comes.
<div align="right">[snapback]119835[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Some really-really-cool ideas!
I'd love to see these, or help you work on them, or anything--just unspeakably cool!
{For the latter I'd really want to implement a global events system and a global news system so the trading of news at sea would have more meaning.}
Excellent idea on stealing the instaboard functionality, we can just clone the button and the menu, but call a different function (in fact I looked this up yesterday--how IB works that is--to help in checking boarding speed).
To get a player ship to show up, you need a location to have ship locators, and we'll need to write a handler to the loc loader to make sure if it's an at-sea model to force loading of ships (because normally it checks ship location, that is pchar.from_sea or whatever). We could cheat by just SetCharacterShipLocation("quarterdeck") or something, rather than hacking the loadship handler--that's probably a better solution.
 
I am noticing with the new map speed that when the logs come up, the ships stop moving completely as opposed to the way it was before.
 
Hmm. What speed of computer do you have?
I can change itemtrade updates to an event chain rather than all at once, that may help.
 
I've put this post somewhere else, but as you want bugs...

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Hi, I just downloaded post b12 which looks great btw, but the main menu is all screwed up, and whenever I start a new game the screen goes blank. Any ideas? Thanks<!--QuoteEnd--></div><!--QuoteEEnd-->
 
Haha! The start of my modding work! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
Yes indeed, and here was me thinking oooowh new bugfixs <img src="style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
But don't worry... new bugfixes ARE coming. We've got another new update in the works that promises to become better still.
But I think I want to wait another couple of weeks before releasing that so we can improve it some more.
I'd like to have that location-specific loading screens project done, for example.
 
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