I now made two versions available of my modpack. If you just want to play PotC with the least bugs as possible, but the most features: the first is the version for you. However: I'd appreciate it if you'd help me out with the second version instead, which does have more known bugs (and most likely more unknown ones too), but does need to have them ironed out. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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BTW: If your downloaded file is corrupt, it's probably because I was still uploading while you downloaded. Doing it again should solve the problem. If it causes trouble: Sorry for that... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<b>1) The Pieter_modpack.zip on the <a href="ftp://ftp.piratesahoy.net" target="_blank">FTP</a>:</b>
- Alan Smithee's Opium Parlour mod (need to start a new game)
<span style='color:red'>Edit:</span>
- Bugfix to Alan Smithee's Opium Parlour mod, so you can only buy one of each tattoo
- When using PotC ModHelper, you look like Nathaniel Hawk instead of a red animist (though it's just for testing purposes, it annoyed the heck out of me)
- Escape key `re-enabled` to get into the main menu (but the F1 key will also still work) This was a default feature in my stock `Euro-version` that was disabled with the Builds. Until now... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
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<b>2) The PotCMods.zip <a href="http://millenniumdock.bravepages.com/storage/others/PotCMods.zip" target="_blank">here</a>:</b>
- Alan Smithee's Opium Parlour mod (need to start a new game)
- Bugfix to Alan Smithee's Opium Parlour mod, so you can only buy one of each tattoo
- When using PotC ModHelper, you look like Nathaniel Hawk instead of a red animist (though it's just for testing purposes, it annoyed the heck out of me)
- Disarming mod added (but might still cause some bugs: see below)
- You can get disarmed yourself (provided that the enemy has a good+ saber and a lot of luck), but you'll keep control over your character
(this probably works, but remains untested)
- Escape key `re-enabled` to get into the main menu (but the F1 key will also still work) This was a default feature in my stock `Euro-version` that was disabled with the Builds. Until now... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />
- Use the `F-key` on your keyboard to equip a sword if you are disarmed and still have a `back-up` sword
<i>Known issues with the second version:</i>
- You might accidentally disarm an important quest character, causing him to run off and get you stuck with the quest (happened to me while training with Malcolm Hatcher; effect: stuck in the tutorial). Anyway: I need a way to make certain characters safe from disarming (prefferably by stating their name in the code somewhere)
- No disarming while boarding a ship (That is because otherwise it'd cause trouble. Still I'd like to be able to change that)
- When you equip a sword with "F", you get the message "You equiped a sword! (if you had one)". The name (and possible the quality) of your equipped blade should also be stated, but I do not know how. (I tried it, using a lot of `blacksmith-copied` code, but no luck)
- Even when you have no sword to equip and you press "F", you still get the "You equiped a sword! (if you had one)" message; I'd prefer to have it say "You have no sword to equip", but I don't know how either...
Hope you'll enjoy this and I hope you'll be able to give me a hand with above issues.