Aw, shucks. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="
ops2" border="0" alt="oops3.gif" />
Besides, I have this need to see how a thing works...{no one else here'd understand that, now would they? Naw... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> }
And I should probably better consolidate my posts so its' not such a piecemeal stream of consciousness. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_wink.gif" />
In re: keys. What I meant is, I thought I had read somewhere that you'd _fixed_ the problem wherein controls need to be reset whenever init_pc.c is changed.
Pieter: thanks for the `code-only` package!
In re: pictures.ini. I wasn't clear; I mean there were some words like: p?cture or fa?e or whatever. Also one of the headers--[face_200] I believe, was missing. So I just replaced the ?s with the appropriate letters and added the missing header.
{I also added a few small mods/tweaks myself, which I'll send over}
Re: towntable. Can you post the errors you're getting?
Re: AN files. No worries. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
In re: "Only I don't consider myself a good enough modder..."
Well, then listen to your compatriots. _We_ do! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
{If this is `modder-to`-`be-hood`, what wondrous things will come next!?}
-------
Alan: Ah, gotcha.
Oh, and in re Alan's Funky Characters, I notice Stephen seems missing from the Oxbay.c chars init...
------
In re: check for items.
What you want to check for is:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->bool tmpbool = sti(NPChar.money);
if(!tmpbool)
{
aref tmpattr;
if(checkattribute(NPChar,"items"))
{
makearef(tmpattr, NPChar.items);
tmpbool = GetAttributesNum(tmpattr) > 0;
}
}
if(tmpbool) { add_dialog_option }<!--c2--></div><!--ec2-->
That will check whether the character has any money or items. If you only care about swords or guns in terms of items, write it as follows:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->bool tmpbool = sti(NPChar.money);
if(!tmpbool)
{
tmpbool = FindCharacterItemByGroup(NPChar, BLADE_ITEM_TYPE) != "" || FindCharacterItemByGroup(NPChar, GUN_ITEM_TYPE) != "";
}
if(tmpbool) { add_dialog_option }<!--c2--></div><!--ec2-->