For the record: We AGREED that the "bribe the governor" workaround would suffice for the time being.
It is not strange that you are having difficulty dealing with hostile towns. They're HOSTILE!
If you repeatedly want to do business with them, you should make peace with them so they
aren't hostile anymore.
False Flags totally work. They
were broken before as it completely didn't do what they were meant to.
They are
not broken now and do exactly what I designed them to do.
Main issue is that ships and forts remember your previous flag and if you were recognized
forever.
Which means everything is perfectly OK at the start of the game, but gets tricky as it progresses.
But there are already FOUR viable work-arounds for this as described in post #23 above.
We can argue all day long over the current situation being imperfect, but that is pointless.
I already KNOW that it needs further work. That is why this very thread
exists.
The current system is simplistic. Of course it is! It is a "first pass".
All code related to "Nation Relations" was a complete and utter mess. I have rewritten it from scratch last year so that now it finally behaves itself.
False Flags never worked. Forts were never included. The fact that is a functional part of the mod now
at all has been a HUGE step forward.
The current implementation is notably
simple.
Because you don't rewrite a system from scratch AND make it stupidly complex at the same time.
For full awesome gameplay, you DO want something more fancy. I understand that.
And I deliberately did not even try to make that. Not yet.
I am not doing anything until I have completed Beta 4 promotion AND have found time and enthusiasm to dive into this once again AND it is clear what exactly it is that we want.
Maybe
@Grey Roger feels like diving into the code to remove all "memory" code altogether though.
While that does not strike me as a good "final" solution, maybe it will keep you happy for the time being.
Doesn't seem very wise to me though, because it means there will be incredible exploits due to all NPC ships and forts basically being idiots.