Hi, i have opened this topic for helping who are not expert in exporting with maya. I made lots of testing before i can export models right... You have to put the model in the position you want it ingame, rescale it (a square in the maya grid is a square in gm viewer, so the scale is the same), then you have to select, open the menu "render stats" that's on the right, uncheck double sided (storm engin doesn't support double sided models), when you have make that your model is ready for exporting, so go to the menu "create" and create a locator, remane it for example baselocator, than you have to select the model and the locator and click on "parent", now select the locator, click on the menu and click export selection, select the exporter that you have installed with the maya plugin, when you see the window of the exporter click on setting and check make product and build bsp... Now export and your model may be in gm... Next i'll post a little tutorial for the textures...