Any reason why we couldn't add it?Yes! I think Brigdetown and Speigtown is the only Towns without a governor.
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Any reason why we couldn't add it?Yes! I think Brigdetown and Speigtown is the only Towns without a governor.
Khael Roa, alias Cozumel, has no town. There are a few other islands which also have no town but none I can think of, other than Barbados/Oxbay, which have a town but no governor anywhere on the island.Just wondering. Maybe @Pieter Boelen or @ANSEL or @Grey Roger knows.
Is oxbay the only island which has towns on it but doesn't have a governor? (besides Khael Roa but its pirate owned right?)
I still want to make it so the first time you are caught smuggling you are brought to the gouvenor, but it would only work if each island actually has a govenor.
Ah, why not.So any objection if I add a governor to greenfort?
because you could get a LoM in the standaard storyline there then before the invasion?Ah, why not.
There is some slight involvement, in that you have the option to start "Ardent" as either Pirate or Personal, and the game assumes that you were caught smuggling if you start off as Personal.I've got a little request for people playing different storylines.
Could you tell me. If or when smuggelers are involved in the storyline you are playing. This is so I can add the relation to smugglers there (so it changes by your actions). And I can start the smugglers life for me quest once you hear about them.
It's not as I originally intended. I wanted to only have the disable of fast travel if the quest was active because I tought people else would think it to be to annoying. but I'm fine with this too if people don't mind .While you were away, I ended up making some changes to the behaviour again. I think it still works as you intended though, but hopefully a bit smoother now.
The main changes are related to the Opium Smuggling. You can find some related details here:
Fixed - Opium Smuggling: Fast Travel Remains Disabled Even After Quest Completes | PiratesAhoy!
I think it should be easy enough to not affect the Ardent Storyline, right?
If I understand @Levis correctly, he was thinking of adding some of the "Change Smuggler Liking" lines.
Those don't affect the general game anyway, they just increase your profit margins if you would do smuggling.
But anyway, if they're left out, then nothing changes, right?
The problem was that it wasn't cancelled properly. And as long as you carry it, there is a risk of being caught.It's not as I originally intended. I wanted to only have the disable of fast travel if the quest was active because I tought people else would think it to be to annoying. but I'm fine with this too if people don't mind .
And to further clarify on that, if you don't want that, then you don't need to do anything.So @Grey Roger you can do that yourself if you want.
If you want the smugglers to like you a bit more (and have better prices) you can just add those change smuggler liking lines to do it.
On the contrary, if you have a merchant licence and are caught smuggling then you should lose it! The same penalties should apply as if you are caught by the coastguard at the moment. The one difference is a LoM because you may have brought in a prize ship carrying contraband, or you may have taken it from a ship which you then sank. If you have a LoM then the stuff is confiscated without further penalty. "Trustworthy" could allow you to pay a reduced amount if you have no LoM as you bribe the coastguard officer, and "Trustworthy" plus a LoM would perhaps allow the coastguard to pay you a part of the price you'd get if you sold the contraband.Before the release:
- Show the patrol intensity in the colony interface which only updates after you've talked to smugglers.
- If the patrol intensity is at its highest, it's possible if you are docked at a port the coastguards wants to inspect your ship. if they want to a crewmember will warn you about this and you can choose to quickly flee. This would only damage your relation slightly (1 point or so). You can also have them inspect you. If you are smuggling contraband there is a slight chance they will find it, if they do you will get repurcussions. If you have a merchant licence or the trustworthy perk they wont fine you for it (if they are friendly to you, else they might still do).
I'd have thought that if the patrol intensity is at its lowest then there's not much smuggling going on and they don't have much to do. But the effect may be the same - the smugglers won't buy because either they've been caught and aren't around, or they're lying low and still aren't around.- If the patrol intensity is at it's lowest the island is saturated with contraband already so the smugglers don't need any (hence the patrols are not present) so the smugglers won't buy untill there is a demand again.
That raises the possibility of another quest, whether a random repeating quest or a one-off side quest. You have to hide a rebel passenger in that smuggling hold. You're the Caribbean equivalent of Han Solo carrying Luke Skywalker and Obi-Wan Kenobi in the original "Star Wars" film.- The ability to buy a ship upgrade from the smugglers which makes you sacrefice a bit of cargo space, but it makes a smugglers hold in your ship. This will reduce the chance inspections find something in your hold a lot.
Could Bridgetown be made to use the prison commandant instead? Or teleport you to Port Royale, as Bridgetown and Speightstown are governed from there. If Port Royale isn't the same nation as Bridgetown / Speightstown (whichever one caught you), because you captured one or other of the towns and handed it to someone else, then teleport you to some other colony of the correct nationality. Also pick somewhere else if you're playing "Tales of a Sea Hawk" and Port Royale doesn't have a governor either because Silehard has gone treasure-hunting.After the release:
- First time you got caught you will be brought before the governor (first requires a governor on each island with smuggling, only bridgetown still needs one) and he will give you the choice of going to jail, paying a fine of help him with something (which will trigger the smugglers life for me sidequest).