I’m currently working hard to make the recently open sourced version of the Storm Engine work with the Pirates of the Caribbean game, and the New Horizons mod.
With the new engine we could run the game on modern computers without additional hacks and workarounds, as well as fix some old and long-standing bugs we could not fix before. On top of this the new engine will also come with slightly enhanced graphics, of which an improved sea shader is the most noticeable.
I’ll try to post regular updates here, as I’m sure many of you will also be excited to play an improved version of our beloved mod.
Current progress
Main UI and menus
almost complete
Everything is working except for the questbook.
Game saving/loading:
broken
It was working at some point, now it is broken again
Battle interface
partially working
The command interface (fast travel etc..) has been implemented. Most UI elements are still broken though (character portraits, compass graphics and quick action icon are all still broken).
Dialog
functional but ugly
The engine uses a completely different dialog layout system, restoring the old layout will take quite some effort, but I do think it looked better than the new system.
Worldmap
broken
Island detection does not work yet so you can’t actually sail anywhere. The map does work visually and encounters and storms are generated.
Land combat
broken
The combat system has been revamped (there are now 4 weapon types), so the old system is broken. Using your melee weapon is no longer possible (this is an improvement over crashing the game though), so only pistols can be used right now.
Naval combat
broken
Ship cannons are not detected properly, so you can’t fire at enemy ships. Navigation also seems broken because the weather system is not initialized properly.
Summary
Still lots of things are broken, but progress is being made.
Here is a video showcasing what currently (does not) work:
With the new engine we could run the game on modern computers without additional hacks and workarounds, as well as fix some old and long-standing bugs we could not fix before. On top of this the new engine will also come with slightly enhanced graphics, of which an improved sea shader is the most noticeable.
I’ll try to post regular updates here, as I’m sure many of you will also be excited to play an improved version of our beloved mod.
Current progress
Main UI and menus
almost complete
Everything is working except for the questbook.
Game saving/loading:
broken
It was working at some point, now it is broken again
Battle interface
partially working
The command interface (fast travel etc..) has been implemented. Most UI elements are still broken though (character portraits, compass graphics and quick action icon are all still broken).
Dialog
functional but ugly
The engine uses a completely different dialog layout system, restoring the old layout will take quite some effort, but I do think it looked better than the new system.
Worldmap
broken
Island detection does not work yet so you can’t actually sail anywhere. The map does work visually and encounters and storms are generated.
Land combat
broken
The combat system has been revamped (there are now 4 weapon types), so the old system is broken. Using your melee weapon is no longer possible (this is an improvement over crashing the game though), so only pistols can be used right now.
Naval combat
broken
Ship cannons are not detected properly, so you can’t fire at enemy ships. Navigation also seems broken because the weather system is not initialized properly.
Summary
Still lots of things are broken, but progress is being made.
Here is a video showcasing what currently (does not) work: