@Oldtimer: What exactly is the problem you are having?
If swapping ENGINE.exe files does not help, then the most likely cause is that required system resources for Beta 4 have become substantially higher.
This is primarily due to
@Levis' Levelling system, which you can tweak with the numbers at the top of PROGRAM\Characters\Leveling.c .
Most notably, try tweaking these numbers as indicated:
Code:
#define POSTINIT_AMOUNT_PIECES 3 // INT - Divide the XP given to a character on a post init run by this. Make this higher to increase amount of FPS at load, but longer post init
#define POSTINIT_AMOUNT_LEVELS 1 // INT - Amount of levels done simultaniously on post init. Higher is lower post init time but also lower FPS on load
#define POSTINIT_MAX_ALLOW_LEVEL_POST 20 // INT - Characters higher then this level wont be going trough post init, lower this to get shorter post init but longer loading times