First idea is to put in distance to an encounter when going from world map to 3d sailing. Especially when you meet a fleet you often load right on top of them.
It annoys my realism sense and what I was thinking is that when you load an encounter from world map to 3d sailing, there should always be some distance from you to the encounter, if possible this could vary depending on stealth. This way it feels more real when you have your look-out call out a sail in world map sailing.
I don't know the exact amount, since it should be a setting which feels realistic and aren't too far away so it feels you have to sail forever to get to the battle. This also opens up for escape and chases for the enemies as well as yourself.
I would try to mod it myself, but I have no idea where to begin.
Another tweak I would love to see is that enemies that are vastly inferior to yourself, wouldnt start chasing you in world map, its just weird that when you then load up 3d sailing they dump all their cargo and then run like hell. Same goes for enemies that chase you into a friendly port. Why would they risk ship and crew just to get pounded to pieces by the cities fortifications. They should turn around if you get to port before they do...
I'm not a total newbie in terms of coding, but I have no experience with the code in CoAS, so I wouldnt know where to start with this. But I reckon there are a file that controls the load process from world map encounter to 3d sailing, which would hold some if not all of the information to make the above changes?
It annoys my realism sense and what I was thinking is that when you load an encounter from world map to 3d sailing, there should always be some distance from you to the encounter, if possible this could vary depending on stealth. This way it feels more real when you have your look-out call out a sail in world map sailing.
I don't know the exact amount, since it should be a setting which feels realistic and aren't too far away so it feels you have to sail forever to get to the battle. This also opens up for escape and chases for the enemies as well as yourself.
I would try to mod it myself, but I have no idea where to begin.
Another tweak I would love to see is that enemies that are vastly inferior to yourself, wouldnt start chasing you in world map, its just weird that when you then load up 3d sailing they dump all their cargo and then run like hell. Same goes for enemies that chase you into a friendly port. Why would they risk ship and crew just to get pounded to pieces by the cities fortifications. They should turn around if you get to port before they do...
I'm not a total newbie in terms of coding, but I have no experience with the code in CoAS, so I wouldnt know where to start with this. But I reckon there are a file that controls the load process from world map encounter to 3d sailing, which would hold some if not all of the information to make the above changes?