• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Editing the Game engine

Shuriken said:
CatalinaThePirate said:
Shuriken, be specific about what you want to do

Oh, about that, here are the things I would like to do. I'm more of a sound/2d art man, but I have a friend who likes to code, so he would end up doing most of it...

-Select different cannon types on individual gun emplacements (possibly select which guns you want to be firing mid battle)
-Actual fencing
-Better player movement
-More islands
-More areas
-Ability to become governor of one of those new islands
-Ability to become officer for a country, commanding their fort and fleet (more than four ships)
-a lot more islands
-a lot more areas

Of course, I have a feeling all this is a bit over my head, but I'm going to try (or at least, do some of the work and enslave others to do what I can't, <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />) and if I'm going to do something, I do it right.


  • the first three items on that list would require editing the engine. it would be great if you managed to do that! the rest of them are more to do with the open c files, though.
 
<!--QuoteBegin-jmv575+--><div class='quotetop'>QUOTE(jmv575)</div><div class='quotemain'><!--QuoteEBegin-->If I was an `all-knowing` coder, which I'm not, I'll tell you what I would work on... Sailing AI.

First of all, the realistic wind mod is amazing and absolutely essential, however, the AI captains never got the memo and still think they can sail into the eye of the wind. Either that, or teach them to tack. If they actually sailed their ships... the game would be amazing. Sailing ability could affect chances at making stays, perhaps.

Secondly, I've boarded a lot of vessels, and sometimes, when I maneuver too close they board me. But I've never been chased down with the intent of being boarded. When ever I am chased down, they usually turn and give me a broadside, before turning back ot the chase.

Thirdly, a ship has never attempted to run away from me. If I'm in a Corvette, and I'm going after a lugger, the lugger captain should have the brains to sail with the wind across his beam and beat away from me. Eventually I'll give up.

Finally, surrendering. Let's say that I'm in that frigate again, but this time I'm comingup on a nice small `square-rig` like a barque or a yacht. They would strike long before I unload a broadside of grape. Not to mention those times when you dimast a ship and holds out way too long.<!--QuoteEnd--></div><!--QuoteEEnd-->


i think at least some of the ai code is in the open source, jmv. have you had a look? i think nk worked on the ai as part of his surrender mod.
 
Back
Top