Hello guys, long time no see.
First of all I wanted to say you did an amazing job with the mod! I especially love the Iron Man mode and the new map!
Nonetheless economy desperately needs a rework:
a) The colonies tab prices randomly fluctuate daily by such a huge factor, that it is totally unpredictable what prices the tab will show the next day.
b) The prices in the colonies tab are false. The store has different prices than the ones shown. Also the store's prices do not seem to change (or they do very slowly).
c) if you visit a store, the prices on the colonies tab will change to the correct ones, but only until midnight!
d) the import / export difference is so small, that with low commerce and without the perks you will lose money 8 out of 10 times (unless you write down the prices on a piece of paper every time you visit a new port).
e) there are sell / buy prices for contraband goods in the colonies tab, but unless I'm missing something you can't buy from smugglers.
f) it seems to be impossible to make profit from smuggling? The prices are too low! Perhaps the "buy" price should be the selling price?
g) this might be related to the fact that I was sailing in a tartane, but after I spent enough time trying to trade to get my sailing skill to 4 my commerce skill is still stuck on 1. And it's the commerce skill that I chose to have a faster development.
Is there someone currently working on the economy? Perhaps I could help?
Another thing is that Iron Man stormy start seems impossible on higher difficulty levels. On lower difficulty levels one can buy some weapons and hunt bandits in the jungle for the money, but on swashbuckler it seems impossible.
I found a solution, but it's pretty much and exploit - buy enough cheap stuff so you have only a few gold on hand, and speak to people until you get robbed. Once you do try to extort a gem from the thief. If you fail, sell one piece of the cheap stuff you bought before and repeat. If you succeed you just made some 500 gold worth of items.
Perhaps some way of making small money on land is needed? Or is it already there and I missed it?
First of all I wanted to say you did an amazing job with the mod! I especially love the Iron Man mode and the new map!
Nonetheless economy desperately needs a rework:
a) The colonies tab prices randomly fluctuate daily by such a huge factor, that it is totally unpredictable what prices the tab will show the next day.
b) The prices in the colonies tab are false. The store has different prices than the ones shown. Also the store's prices do not seem to change (or they do very slowly).
c) if you visit a store, the prices on the colonies tab will change to the correct ones, but only until midnight!
d) the import / export difference is so small, that with low commerce and without the perks you will lose money 8 out of 10 times (unless you write down the prices on a piece of paper every time you visit a new port).
e) there are sell / buy prices for contraband goods in the colonies tab, but unless I'm missing something you can't buy from smugglers.
f) it seems to be impossible to make profit from smuggling? The prices are too low! Perhaps the "buy" price should be the selling price?
g) this might be related to the fact that I was sailing in a tartane, but after I spent enough time trying to trade to get my sailing skill to 4 my commerce skill is still stuck on 1. And it's the commerce skill that I chose to have a faster development.
Is there someone currently working on the economy? Perhaps I could help?
Another thing is that Iron Man stormy start seems impossible on higher difficulty levels. On lower difficulty levels one can buy some weapons and hunt bandits in the jungle for the money, but on swashbuckler it seems impossible.
I found a solution, but it's pretty much and exploit - buy enough cheap stuff so you have only a few gold on hand, and speak to people until you get robbed. Once you do try to extort a gem from the thief. If you fail, sell one piece of the cheap stuff you bought before and repeat. If you succeed you just made some 500 gold worth of items.
Perhaps some way of making small money on land is needed? Or is it already there and I missed it?