Ben Coats
Freebooter
Pt. 1
talk to your brother in prison on Martinique, he tells you of an English Privateer, you can go look for him in Barbados or Antigua....if you dont want to do either of those, just go to Willemstad, Curacao to the DWIC (Dutch West India Company), there they will offer you a mission, to escort a ship to Philipsburg, St. Martian, go to the harbor master and tell the guy you're ready to set sail. once there you run into two pirate brigs ships keep your escort near the fort as possible, while the fort guns take out most of the pirate ships crews to where you can board, after you've taken both ships go into town, where your escorted party will pay you and send a letter to the DWIC man.
Pt. 2
after escorting From Curacao to St. Martian, return to Curacao and get another mission.
you will need: Spanish Flag perk.
In Curacao go to the DWIC and talk to the leader again, he gives you an important letter +5,000$ gold chest to give the Banker of Santiago, sail to Santiago. (Remember to CHANGE YOUR FLAG To Spain before entering port) you wont need your boarders for this, also STORE YOUR Weapons/Money in you cabin except for a small rapier (you have all of it taken from you in a few min.)
go to the Bank and talk to the banker, walk outside and meet a guy, you're knocked out and taken to a house. talk to the guy in the room, he leaves, get the Harpoon and meds from the chest. kill the guy coming in and take his stuff. run down the stairs and kill the other guy, and take his stuff and your captured equiptment is in the chest. go to the tavern and stay the night then back to the banker and talk to him, he tells you what to do, then sail back to Curacao.
Pt. 3
After returning to Curacao you talk to your boss, he tells you what to do. you have 7 days to do nothing (actually more like 20 days)
A. leave port and sail around.
B. stay in port gather supplies (meds/food, trinkets/ammo) and do jungle fighting to build up your skills, spending your nights in the tavern.
your fighting skills need to be about 25%.
after a while return to your boss @ the DWIC in Curacao he will tell you that you need to kill a capt and steal his ship and bring it back, he gives you two men to help with the job. (after accepting), as soon as you walk out of the building Longway appears, talk to him and go to the ship. Sail to Cartagena and land on the beach down from the city, run thru the jungle (MAKE SURE YOU DO THIS PART @ NIGHT).
get in the city and go to a unlocked house (SAVE HERE) and fast forward to morning. go to the tavern and talk to the bartender he tells you the capt is upstairs waiting for you, go up talk and then fight/kill him. leave town and go back to your ship.
Pt. 4
when you get back to your ship from Cartagena, sail toward Trinidad and the ship you're to take is the Mirage (AKA) "Flying Dutchman" it is in a cove between Cumana and Trinidad. (CHANGE TO YOUR PIRATE FLAG) sail up to him and blast away with canister fire to get rid of his crew, then board and take the ship. (CHANGE YOUR FLAG BACK TO FRENCH) and then sail back to Curacao.
Pt. 5
Curacao DWIC gives you another mission.
1. go to St. John (Antigua) land @ a harbor not port, @ night, go thru the jungle to city gates, then to the drug store house and talk to the man there.
2. go to the little shack near the port by the tavern and talk to the other guy.
3. sail to Dominica and engage, board and kill Fleetwood
4. sail back to Curacao and get your reward.
Pt. 6
1. go to the DWIC officer and advise him of your progress, next day go to the Gov. mansion and get rewarded.
2. go to Martinique and get supplies/crew if needed or just sail around for a week.
3. go to the DWIC officer and get your next mission.
4. go talk to Abigail then to her father.
5. talk to the Portugese man. (i could not find him when i got back, wasn't in town or house)
Pt. 7
Cordinates for sailing to a mystery island, you have to use your Chronometer and Bassoule to help you locate the place on the world map, otherwise you'll just sail around, once you reach the spot, go to open sea, and you should be able to beach @ the island. after you get what you came for sail back to Curacao and talk to Soloman, Abigail and your boss. (didnt do the portuguese man part YET)
Lat. 12dg 48N
Lon. 64dg 41W
(MARKED ON MAP, SCREENSHOT)
Pt. 8
after you talk to Soloman, Abigail and Lucas (DWIC boss) you can either hang around in town (i stayed 15 days and nothing happened so i sailed to Martinique and back, soon as i arrived in port, i had to see Lucas, who told me there was a bounty bout to be placed on my head by the Brits, i was to go to Antigua and kill a traitor (the drug store owner)
@ Antigua
1. you can sail into port
2. you can land @ a beach
once in town/jungle go to the dungeon/cave and come to the wine cellar, where you encounter a man, who you talk to, then he draws his sword, you kill your target and his assistant, after that you loot the corpses getting the Drugstore keys, and log book, loot the chests, then go up to the 2nd room and talk to the Alchemist who tells you about healing and stuff like that, and gives you the alchemist box. leave and then wait bout an hour and come back to him where he will also gives you latin words to know (written down in your log book)
Return to Curacao and talk to Lucas to finish the quest. you can do it one of two ways:
1. give the ledger to Lucas and get the ship and a rifle
2. keep the ledger and get only the ship.
I'm not sure if keeping the ledger in the long run helps or not, seems you need a cypher to read it (where ever that might be?)
that ends The Dutch Gambit Quest. (This is The BEST way i know how to play it and did)
talk to your brother in prison on Martinique, he tells you of an English Privateer, you can go look for him in Barbados or Antigua....if you dont want to do either of those, just go to Willemstad, Curacao to the DWIC (Dutch West India Company), there they will offer you a mission, to escort a ship to Philipsburg, St. Martian, go to the harbor master and tell the guy you're ready to set sail. once there you run into two pirate brigs ships keep your escort near the fort as possible, while the fort guns take out most of the pirate ships crews to where you can board, after you've taken both ships go into town, where your escorted party will pay you and send a letter to the DWIC man.
Pt. 2
after escorting From Curacao to St. Martian, return to Curacao and get another mission.
you will need: Spanish Flag perk.
In Curacao go to the DWIC and talk to the leader again, he gives you an important letter +5,000$ gold chest to give the Banker of Santiago, sail to Santiago. (Remember to CHANGE YOUR FLAG To Spain before entering port) you wont need your boarders for this, also STORE YOUR Weapons/Money in you cabin except for a small rapier (you have all of it taken from you in a few min.)
go to the Bank and talk to the banker, walk outside and meet a guy, you're knocked out and taken to a house. talk to the guy in the room, he leaves, get the Harpoon and meds from the chest. kill the guy coming in and take his stuff. run down the stairs and kill the other guy, and take his stuff and your captured equiptment is in the chest. go to the tavern and stay the night then back to the banker and talk to him, he tells you what to do, then sail back to Curacao.
Pt. 3
After returning to Curacao you talk to your boss, he tells you what to do. you have 7 days to do nothing (actually more like 20 days)
A. leave port and sail around.
B. stay in port gather supplies (meds/food, trinkets/ammo) and do jungle fighting to build up your skills, spending your nights in the tavern.
your fighting skills need to be about 25%.
after a while return to your boss @ the DWIC in Curacao he will tell you that you need to kill a capt and steal his ship and bring it back, he gives you two men to help with the job. (after accepting), as soon as you walk out of the building Longway appears, talk to him and go to the ship. Sail to Cartagena and land on the beach down from the city, run thru the jungle (MAKE SURE YOU DO THIS PART @ NIGHT).
get in the city and go to a unlocked house (SAVE HERE) and fast forward to morning. go to the tavern and talk to the bartender he tells you the capt is upstairs waiting for you, go up talk and then fight/kill him. leave town and go back to your ship.
Pt. 4
when you get back to your ship from Cartagena, sail toward Trinidad and the ship you're to take is the Mirage (AKA) "Flying Dutchman" it is in a cove between Cumana and Trinidad. (CHANGE TO YOUR PIRATE FLAG) sail up to him and blast away with canister fire to get rid of his crew, then board and take the ship. (CHANGE YOUR FLAG BACK TO FRENCH) and then sail back to Curacao.
Pt. 5
Curacao DWIC gives you another mission.
1. go to St. John (Antigua) land @ a harbor not port, @ night, go thru the jungle to city gates, then to the drug store house and talk to the man there.
2. go to the little shack near the port by the tavern and talk to the other guy.
3. sail to Dominica and engage, board and kill Fleetwood
4. sail back to Curacao and get your reward.
Pt. 6
1. go to the DWIC officer and advise him of your progress, next day go to the Gov. mansion and get rewarded.
2. go to Martinique and get supplies/crew if needed or just sail around for a week.
3. go to the DWIC officer and get your next mission.
4. go talk to Abigail then to her father.
5. talk to the Portugese man. (i could not find him when i got back, wasn't in town or house)
Pt. 7
Cordinates for sailing to a mystery island, you have to use your Chronometer and Bassoule to help you locate the place on the world map, otherwise you'll just sail around, once you reach the spot, go to open sea, and you should be able to beach @ the island. after you get what you came for sail back to Curacao and talk to Soloman, Abigail and your boss. (didnt do the portuguese man part YET)
Lat. 12dg 48N
Lon. 64dg 41W
(MARKED ON MAP, SCREENSHOT)
Pt. 8
after you talk to Soloman, Abigail and Lucas (DWIC boss) you can either hang around in town (i stayed 15 days and nothing happened so i sailed to Martinique and back, soon as i arrived in port, i had to see Lucas, who told me there was a bounty bout to be placed on my head by the Brits, i was to go to Antigua and kill a traitor (the drug store owner)
@ Antigua
1. you can sail into port
2. you can land @ a beach
once in town/jungle go to the dungeon/cave and come to the wine cellar, where you encounter a man, who you talk to, then he draws his sword, you kill your target and his assistant, after that you loot the corpses getting the Drugstore keys, and log book, loot the chests, then go up to the 2nd room and talk to the Alchemist who tells you about healing and stuff like that, and gives you the alchemist box. leave and then wait bout an hour and come back to him where he will also gives you latin words to know (written down in your log book)
Return to Curacao and talk to Lucas to finish the quest. you can do it one of two ways:
1. give the ledger to Lucas and get the ship and a rifle
2. keep the ledger and get only the ship.
I'm not sure if keeping the ledger in the long run helps or not, seems you need a cypher to read it (where ever that might be?)
that ends The Dutch Gambit Quest. (This is The BEST way i know how to play it and did)