• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Dutchman

hmm

alll was great retex it and i save the gmfile and open my gmviewer but when i view the dutchman the gmviewer crashed <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
Quick question: Today I saw a file Blackpearl_2.0.rar on your FileFront page and I was rather wondering what it was... <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
Hm... lets see...

I'd like to offer some comments about the <i>Black Pearl</i>. After all, I know her the best <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<b>Razør</b>, I see you've chosen to retexture certain parts of the <i>Pearl</i>, which in my opinion, overall, was a bad decision. Sure, now you have that nifty black deck planks, but you could've achieved the same effect by manipulating the stock deck, not replacing it. Instead those planks are all fuzzy and weird looking.

Those blue cannons sure look nice, huh? Well, I disagree. You might've not noticed, but I've already added wheels to the cannons, and thus, textured wheels are unecessary. Also, the pinhole placement is off. And, are you aware that your replacement <i>50di.tga.tx</i> texture is over 5MB big? The original has only 682kb. Something must've gone horribly wrong during conversion.

Moving on, you've also chosen to replace parts of textures used by channels (those hotizontal benches where shrouds connect to) and gunport lids. Why? The original texture was already black and had those holes where deadeyes connect to; the gunport lids also had more detailed texture. Instead we have some kind of wavy fuzzy black planks, and lids now simply look ugly.

And whats with the new sails? Why have you removed most of the patches?

Now, the modelling job - I see you've replaced the lateen yard, enlarged masts and added another staysail. Although lateen yard is a distinct improvement over stock one, the rest of new sailplan looks rather... messy, I'm sorry to say.
 
Ok lets move on

what do u think?

<img src="http://i159.photobucket.com/albums/t140/000Razor00/POTC/1-2.jpg" border="0" class="linked-image" />

<img src="http://i159.photobucket.com/albums/t140/000Razor00/POTC/2-2.jpg" border="0" class="linked-image" />

<img src="http://i159.photobucket.com/albums/t140/000Razor00/POTC/3-2.jpg" border="0" class="linked-image" />
 
wow, that's great <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
ty <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
i still think that dutchman's the best, but the rigging really needs some work. the height and width of the sails are fine. the fact that you have two bowsprits now looks a little odd. the fact that you have those pulleys is awesome, although i'm not entirely sure wether they should be in that particular place, but it looks like it makes sense. the mizzen topmast staysail is too high. in fact, it's attached to nothing, as there's no mast to attach it to. the main topgallant staysail (the upper of the two) is good in shape, although it should logically be higher, but the lower corner of the main topmast staysail (the lower one) seems too low. it's just a little odd-shaped. as a result, the corner doesn't align with the place it should be attached to: between the main course and the main topsail. back to the mizzen topmast staysail: if you put it a little lower, the corners there will also align properly. it may seem that the foremost corner would be too high if you lower the position of the sail, but it isn't, as the rope should be a little diagonal to keep the sail tight.

to keep it short, look at how it should logically be so it's actually possible, not how it looks in the movie.
 
I am somewhat worried that with three hulls for one ship, along with the Dutchman nose, this ship will have a somewhat negative effect on the performance of the game. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
AND...if u mean it gonna have negative effect in the buildmod so dont worry i have try it in build alpha 14.6 (14.7 dint work it wont start ...mybe i instaled wrong)
 
btw dutchman willskin: :p

<img src="http://i159.photobucket.com/albums/t140/000Razor00/POTC/5-1.jpg" border="0" class="linked-image" />

<img src="http://i159.photobucket.com/albums/t140/000Razor00/POTC/4-1.jpg" border="0" class="linked-image" />
 
I like it, except the sails, maybe you could better make a reskin of some of the standard sails.
Pieter isnt talking about crashing, but about lag ingame, because it consists of 4 models.
 
I tried one of your previous versions ingame and noticed some weird effects caused by the several hulls used: First of all a relatively low framerate, also crew walking through the deck and in first person mode the player can't walk on the deck properly either. Would there be some chance of fixing that? Also is the texture used clearer now? The version I tested looked good from a distance, but oddish up close.
 
oh well i have a bad pc or not so bad .. but my bro( little) have a much better pc then me (unluck :p) and in game the game dont lag exept manowar,manowar,manowar,manowar,manowar,manowar, vs manowar,manowar,manowar,manowar,manowar,manowar,manowar, then it lag for me :p
 
<!--quoteo(post=212428:date=Aug 19 2007, 03:56 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 19 2007, 03:56 PM) [snapback]212428[/snapback]</div><div class='quotemain'><!--quotec-->crew walking through the deck and in first person mode the player can't walk on the deck properly either.<!--QuoteEnd--></div><!--QuoteEEnd-->
ehh maybe becuse i dint make the walk or patch i used orginale galleon
 
reskin:

<img src="http://i159.photobucket.com/albums/t140/000Razor00/6.jpg" border="0" class="linked-image" />

i need to finish it :p btw what photoshop or program do u use to make torn sails plz
 
Good sails for Flying Dutchman are available in <a href="http://www.s31clan.com/pietersmods/potc_downloads/FlyingDutchman.zip" target="_blank">concurent Flying Dutchman zipfile</a>.

pirate_kk
 
Back
Top