for reference:
when starting a new game (eg: black flag) and choosing the cursed dutchman as a ship, I recieve a full crew all with 0 cost and at least an 8 in their relevant skill as well as some really nice abilities they shouldnt be able to have yet. the problem is, upon landing in the pirate port as per the tutorial, I was unable to return to my ship. I had -30 to all reputations as per the dutchmans start I assume, and I couldnt fast travel anywhere. I didnt choose davy jones as my character, and I chose a custom start for the 10 points. "I am playing on arcade with skill point distribution as the chosen form of exp) I could however walk around the town and managed to follow some secret passages back to the shore, however i still couldnt fast travel anywhere within the pirate port nor could I travel to my ship. I even tried reloding the save i made straight after disembarking and could see the dutchman moored, but still couldnt travel there. I tried changing my ship via console but that didnt fix it. Also f11 didnt do the trick.
So I figure having exhausted all options post-event, it may be easier (just for my own playthrough) to recode the config files assosiated with starting the game with the cursed dutchman. I keep backups of all the original files so I dont break anything.
//endref
I thought it might be related to the tutorial (since you cant open certain doors until the tutorial npc directs you to) but whether i dismiss him immediately, or finish until he says hes retiring to the tavern, I still have the same problem. in fact upon finish the tutorial, I couldnt open the city gates to return to the port either, it was locked.
Im going to try different starts and see if that works. will update.
also, Im not sure where to find some of the things in the files. after enabling cheat mode in internal settings, what file holds the actual cheats themselves? like the code that adds skill points and ability points when you use the fake level up cheat through numpad?
when starting a new game (eg: black flag) and choosing the cursed dutchman as a ship, I recieve a full crew all with 0 cost and at least an 8 in their relevant skill as well as some really nice abilities they shouldnt be able to have yet. the problem is, upon landing in the pirate port as per the tutorial, I was unable to return to my ship. I had -30 to all reputations as per the dutchmans start I assume, and I couldnt fast travel anywhere. I didnt choose davy jones as my character, and I chose a custom start for the 10 points. "I am playing on arcade with skill point distribution as the chosen form of exp) I could however walk around the town and managed to follow some secret passages back to the shore, however i still couldnt fast travel anywhere within the pirate port nor could I travel to my ship. I even tried reloding the save i made straight after disembarking and could see the dutchman moored, but still couldnt travel there. I tried changing my ship via console but that didnt fix it. Also f11 didnt do the trick.
So I figure having exhausted all options post-event, it may be easier (just for my own playthrough) to recode the config files assosiated with starting the game with the cursed dutchman. I keep backups of all the original files so I dont break anything.
//endref
I thought it might be related to the tutorial (since you cant open certain doors until the tutorial npc directs you to) but whether i dismiss him immediately, or finish until he says hes retiring to the tavern, I still have the same problem. in fact upon finish the tutorial, I couldnt open the city gates to return to the port either, it was locked.
Im going to try different starts and see if that works. will update.
also, Im not sure where to find some of the things in the files. after enabling cheat mode in internal settings, what file holds the actual cheats themselves? like the code that adds skill points and ability points when you use the fake level up cheat through numpad?
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