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    Maelstrom New Horizons


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Dont see sea on new port or seashore location

Myth

Freebooter
Hi! i try to transfer Bermudes from COAS to NH. But i dont see sea on location. Just black hole.
locations[n].models.night.fonar = "IslaMona_fn";
locations[n].models.night.charactersPatch = "IslaMona_patch";
//Environment
locations[n].environment.weather = "true";
locations[n].environment.sea = "true";

1706193507801.png
 
Does Maelstrom have the same log files as New Horizons? If so, perhaps there's a clue in "system.log".
 
There does not seem to be anything in "system.log" referring to the sea. In "error.log":
Code:
RUNTIME ERROR - file: sea_ai\AISea.c; line: 33
Invalid function call
RUNTIME ERROR - file: sea_ai\AISea.c; line: 33
function 'CalculateRum' stack error
That doesn't look like anything which would affect the appearance of the sea but it's the only part which says "sea".

In "compile.log":
Code:
Fog to transparency: -149.89
WARNING!!! Town name Pirates not found
WARNING!!! Town name Pirates not found
ItemLogic: On load location Pirates_town
I've no idea what values would be valid for fog transparency, or whether that's a possible cause for a black sea. The lines about "Town name Pirates" probably aren't responsible for the black sea either, but they will cause trouble later.

I don't see anything like this:
Code:
locations[n].models.always.town.sea_reflection = 1;
... in location files in New Horizons. Does any such line appear in other location files in Maelstrom?
 
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