<!--quoteo(post=174893:date=Dec 7 2006, 02:45 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 7 2006, 02:45 PM) [snapback]174893[/snapback]</div><div class='quotemain'><!--quotec-->
bart, if you really had read that topic, you would have seen that i didn't cheat with that record either. see what i used for it, and try it out yourself! <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" /> you do need storm-like winds of course. like the speed that i mention there. battling the black pearl with those wind speeds can be pretty hilarious, as the pearl steers way to late every time, thus smashing into everything. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" /> best to get out of the way and let it sink itself. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
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where's that second quote from? i can't remember saying that. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> <i>besides, you could always press the 'g' key.</i>
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Exactly! for speed use the time compression keys or the navigation map mode.The second quote is from a few posts up in this thread <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=174893:date=Dec 7 2006, 02:45 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 7 2006, 02:45 PM) [snapback]174893[/snapback]</div><div class='quotemain'><!--quotec-->
you know what's fun? try starting in a gunboat, sail to another island in 3D mode, and when you encounter ships, don't steer an inch. you will get the closest encounters EVER! i once had a schooner zoom past my at a distance of 3 YARDS! it was incredibly close! it seems a lot closer when it goes past. looked like i could step straight on it if i wanted to. to make matters more amazing, <i>whe both went at a speed of 30+ knots!</i> i was actually in a war tartane, i managed to buy one off the loot i got in the oxbay sewers. it was the same trip where i had a bug and another adventure both mentioned elsewhere. i love this mode!<!--QuoteEnd--></div><!--QuoteEEnd--> see? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" /> you cant help yourself! <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
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At some point i think we need to address the unrealistic speeds some of these (unmodified)boats can reach.......... <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
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But i agree the close passes of the ships on route is fun to watch - i had a line of 4 pirates today, and as i was distracted i didn't notice untill the first balls from the lead ship hit me, with the prevailing +30knot wind the 12 knots i was travelling at took me quickly down the line for all four ships to loose their broadsides. I sank and decided i should pay more attention in future!
<!--quoteo(post=174893:date=Dec 7 2006, 02:45 PM:name=CCC)--><div class='quotetop'>QUOTE(CCC @ Dec 7 2006, 02:45 PM) [snapback]174893[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=174893:date=Dec 7 2006, 02:45 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ Dec 7 2006, 02:45 PM) [snapback]174893[/snapback]</div><div class='quotemain'><!--quotec-->
Otherwise, the 'land oh' screen isn't very esthetical, but that's temporary anyway?<!--QuoteEnd--></div><!--QuoteEEnd-->
That's a screenshot out of 3D sailingview I made. Thought it would be less interupting to keep the looks of the running game than to insert some beautiful painting (which I could never make anyway icon_mrgreen1.gif ) But I don't stick to that screen if someone makes a better one.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm on that one - i have a nice authentic looking screen nearly done - just need to mess around in Illustrator to get a nice looking font for the "Sail ho!"/"land ho!" text then import it into the screen i've prepared - then you can see which you like the better <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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Comments/Suggestions/Feedback so far:
1. I think we shouldn't always have the encounters on the hour(weather change), is it possible to vary when the encounters trigger? or if not than only make it a chance(%) of an encounter on the weather change - otherwise the player will get to know when to get ready for potential combat(especialy if they use hooks clock that is)? And the randomness of the encounter generation might make it feel less formulaic?
2. When an encounter is triggered sometimes(maybe most of the time?) your postition on the deck is changed to be in that central part of the deck(like when you first board your ship). Any reason this is happening, and why not all the time?
3. Is it my imagination or are the weather transitions even more extreme now?.........probably is as it has always been(thus my talk of a weather change mod previously). And on that note with these very changeable weather changes it might actualy cover up some of the 'suspension of disbelief' measures i have posted about previously above. It taint exactly 'natural' as its currently modeled(but much better than no weather change) - so that might negate the necessity to keep posting text updates to the player on the time passed etc - as it is the very changable weather gives you that impression anyway <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
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Overall i think it excellent and has lots of potential for expanding, especialy when combined with other future mods like giving the crew/officers real jobs to do while at sea etc. e.g get your carpenter to work on making some repairs while at sea/getting the Doctor to heal some wounded officers etc
With this mod it actualy gives you the time to make the sailing part so much more than pure combat - it has the potential to expand the whole role play of being at sea. Rather than the sea part merely being a method of getting from a to b or being about combat, now it can also be about being part of your chars(and officers) everyday lives - we'll be real sailors <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
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