Unremovable officers are probably going to do the job. But is it "true" or "false" in that line to make them unremovable? Seems like a bit of a double negative.
You're right, it's Blaze without Bonnie and Beatrice (the latter briefly appearing as an NPC). Other officers you might have around can easily be overwritten, story-wise it doesn't make too much sense for them to be around anyway. But Lorena Lopez or anybody else could be useful in the other route of the quest, where you get to attack the pirate ship, so you can capture it if you want.
You get the three corsairs on a quest location ship, where a first fight against an enemy group happens. Next you go ashore with them, lead them through the jungle (with some precautions should you take the wrong way) and when you reach your destination, a second fight against an enemy group happens. Then you turn on the three corsairs: They're removed and put into yet another enemy group for you to kill. The captain has been immortal until now. The other two already might have died in the first or second fight, less work for you!
You're going to like this. The quest starts at a beach. If you choose to attack the pirate ship, you start from that beach and return to it again. If you choose the other route, you send Beatrice to Cumana to meet her there later and leave the island from there (so the corsairs don't notice your ship in the area and thus see through your infiltration plot). Now I need a line of code to check my relation with Spain. If I'm enemies with Spain, Beatrice would suggest not going to Cumana and instead sails off for a while and picks you up at the same beach later.
I also need to define the ship soon, I already thought a light fluyt would be suitable. In the route where you don't attack the ship, I still need to place it at a beach, so you can go aboard - meaning if you get near the boat locator you're transported to a quest location. This already works, but without a visible ship in the bay. There needs to be the mentioned light fluyt and a rowboat so it looks good.
The whole quest is probably very complicated without the bigger picture, but I hope it makes sense with all the dialog.
You're right, it's Blaze without Bonnie and Beatrice (the latter briefly appearing as an NPC). Other officers you might have around can easily be overwritten, story-wise it doesn't make too much sense for them to be around anyway. But Lorena Lopez or anybody else could be useful in the other route of the quest, where you get to attack the pirate ship, so you can capture it if you want.
You get the three corsairs on a quest location ship, where a first fight against an enemy group happens. Next you go ashore with them, lead them through the jungle (with some precautions should you take the wrong way) and when you reach your destination, a second fight against an enemy group happens. Then you turn on the three corsairs: They're removed and put into yet another enemy group for you to kill. The captain has been immortal until now. The other two already might have died in the first or second fight, less work for you!
You're going to like this. The quest starts at a beach. If you choose to attack the pirate ship, you start from that beach and return to it again. If you choose the other route, you send Beatrice to Cumana to meet her there later and leave the island from there (so the corsairs don't notice your ship in the area and thus see through your infiltration plot). Now I need a line of code to check my relation with Spain. If I'm enemies with Spain, Beatrice would suggest not going to Cumana and instead sails off for a while and picks you up at the same beach later.
I also need to define the ship soon, I already thought a light fluyt would be suitable. In the route where you don't attack the ship, I still need to place it at a beach, so you can go aboard - meaning if you get near the boat locator you're transported to a quest location. This already works, but without a visible ship in the bay. There needs to be the mentioned light fluyt and a rowboat so it looks good.
The whole quest is probably very complicated without the bigger picture, but I hope it makes sense with all the dialog.