<!--quoteo(post=164568:date=Sep 30 2006, 01:59 AM:name=fitz171)--><div class='quotetop'>QUOTE(fitz171 @ Sep 30 2006, 01:59 AM) [snapback]164568[/snapback]</div><div class='quotemain'><!--quotec-->
im new ,this is my first post
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Welcome to the PotC forum! I hope you'll enjoy your stay!
<!--quoteo(post=164568:date=Sep 30 2006, 01:59 AM:name=fitz171)--><div class='quotetop'>QUOTE(fitz171 @ Sep 30 2006, 01:59 AM) [snapback]164568[/snapback]</div><div class='quotemain'><!--quotec-->
1) If that time select thing is possible then it will certainly be worth while.
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What is that time select thing? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
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2) New dialogue for the characters (at the moment it is so repetative).
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Possible, but requires a lot of work. If somebody does this work, I'll add it into the modpack. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

" border="0" alt="yes.gif" />
<!--quoteo(post=164568:date=Sep 30 2006, 01:59 AM:name=fitz171)--><div class='quotetop'>QUOTE(fitz171 @ Sep 30 2006, 01:59 AM) [snapback]164568[/snapback]</div><div class='quotemain'><!--quotec-->
3) New ships.
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Petros is still working on new ships. He released several improved versions of ships of his lately which will be in the final Build 13. Also to be included is the actual film version of the Black Pearl. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

" border="0" alt="yes.gif" />
<!--quoteo(post=164568:date=Sep 30 2006, 01:59 AM:name=fitz171)--><div class='quotetop'>QUOTE(fitz171 @ Sep 30 2006, 01:59 AM) [snapback]164568[/snapback]</div><div class='quotemain'><!--quotec-->
4) A option to remove the weapon condition thing.
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What do you mean with "weapon condition thing"? A lot of mods can be turned off or tweaked in PROGRAM\BuildSettings.h.
<!--quoteo(post=164568:date=Sep 30 2006, 01:59 AM:name=fitz171)--><div class='quotetop'>QUOTE(fitz171 @ Sep 30 2006, 01:59 AM) [snapback]164568[/snapback]</div><div class='quotemain'><!--quotec-->
5) New quests.
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Possible, but requires a lot of work. If somebody does this work, I'll add it into the modpack. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

" border="0" alt="yes.gif" />
<!--quoteo(post=164568:date=Sep 30 2006, 01:59 AM:name=fitz171)--><div class='quotetop'>QUOTE(fitz171 @ Sep 30 2006, 01:59 AM) [snapback]164568[/snapback]</div><div class='quotemain'><!--quotec-->
6) Make the islands such as antigua and saint martin work properly.
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What do you mean with "work properly"? In Build 13 Beta 2, the new islands have been finished and made work properly, as far as I know.
<!--quoteo(post=164568:date=Sep 30 2006, 01:59 AM:name=fitz171)--><div class='quotetop'>QUOTE(fitz171 @ Sep 30 2006, 01:59 AM) [snapback]164568[/snapback]</div><div class='quotemain'><!--quotec-->
7) The heated shot idea sounds good as an once a battle ability (but should have an option to turn off).
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Forts use bombs, but ships do not. However, if you sneak into one of the forts from the land side, you might be able to convince someone in the fort to give you some bombs. These bombs have about the desired effect. I have once seen a ship being blown to bits by a fort. Now THAT looked COOL! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="

" border="0" alt="w00t.gif" />
<!--quoteo(post=164568:date=Sep 30 2006, 01:59 AM:name=fitz171)--><div class='quotetop'>QUOTE(fitz171 @ Sep 30 2006, 01:59 AM) [snapback]164568[/snapback]</div><div class='quotemain'><!--quotec-->
<img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> The surrender mod must be modified.
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In what way? There are several scalars in BuildSettings.h that can be used to make surrenders occur more or less frequently.
<!--quoteo(post=164568:date=Sep 30 2006, 01:59 AM:name=fitz171)--><div class='quotetop'>QUOTE(fitz171 @ Sep 30 2006, 01:59 AM) [snapback]164568[/snapback]</div><div class='quotemain'><!--quotec-->
9) I dont know if this has been fixed but what the hell is up with the character colonys.
i) you can walk through them.
ii) Lack of variity and a assault from the sea would be fun.
iii) I was being attacked and just as i went to defend my colony suddenly my buildings formed into
some form of militia and hunted and killed some spaniards!!!!! (and yes i do mean buildings !!!!
Code:
).
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ARGH! I'm getting SO tired from people complaining about the BuildingSet mod. We know it works odd, but there's nothing much we can do about it. It's either a weird BuildingSet mod or no BuildingSet mod at all. We've tried improving it, but had no luck. But you don't have to use that mod if you don't want to. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
<!--quoteo(post=164568:date=Sep 30 2006, 01:59 AM:name=fitz171)--><div class='quotetop'>QUOTE(fitz171 @ Sep 30 2006, 01:59 AM) [snapback]164568[/snapback]</div><div class='quotemain'><!--quotec-->
10) Quests for the governers more than just pirate hunting (hostage retrival, escort, assasination etc)
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Would be nice, yes. But again: Takes a lot of work. But if somebody codes it in, I will add it into the modpack. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />