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    Maelstrom New Horizons


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Dedicated Bug Reportin' Thread fer Build 11.99

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<!--`QuoteBegin-Drunken`+--><div class='quotetop'>QUOTE(Drunken)</div><div class='quotemain'><!--QuoteEBegin-->Does the tailor automatically edit you characters_init.c? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />[/quote]No, it's just changed in your SaveGame.
 
Skull, with apologies in advance, I have never usesed mod helper before, here is the error report around Drror summary. It is quite long.
-----------------------------------------------------------
File ....: programbattle_interfacereload_tables.c
Line ....: 426
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2004.10.26 15:58:30
Build file : 2004.01.02 12:32:02
Local CRC : eb92b5e5
Build CRC : f418ebf8
-----------------------------------------------------------
File ....: programbattle_interfacereload_tables.c
Line ....: 426
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2004.10.26 15:58:30
Build file : 2004.01.02 12:32:02
Local CRC : eb92b5e5
Build CRC : f418ebf8
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: worldmapDailyCrewUpdate.c; line: 149
Divide by zero
RUNTIME ERROR - file: worldmapDailyCrewUpdate.c; line: 149
Divide by zero
RUNTIME ERROR - file: worldmapDailyCrewUpdate.c; line: 149
Divide by zero
RUNTIME ERROR - file: battle_interfacereload_tables.c; line: 426
missed attribute: name
RUNTIME ERROR - file: battle_interfacereload_tables.c; line: 426
no rAP data

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: music_main_menu_PGMUS
SETTING MUSIC: _PGMUS
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map_PGMUS
ResumeAllSounds
PauseAllSounds
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie_PGMUS
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_4 lockedReloadLocator =
reload_cur_island_index = 3
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 125
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Oxbay_Lighthouse
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàöèÿ Oxbay_Lighthouse
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ãðóïïà encdetector
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàòîð enc04
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÒÈÏ ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Oxbay_Lighthouse
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade3
Actor error: character <Danielle> now is not actor, his have type <officer>
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle_PGMUS
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 125
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_Lighthouse
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l4, x = -1093.86,z = -597.401
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie_PGMUS
AddSoundScheme: sea_weather
ResumeAllSounds
SETTING MUSIC: music_sea_battle_PGMUS
PauseAllSounds
ResetSoundScheme
LoadLocation(ref loc) Oxbay_fort2
ItemLogic: On load location Oxbay_fort2
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva_PGMUS
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_bitva_PGMUS
SETTING MUSIC: music_sea_battle_PGMUS_PGMUS
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) Oxbay_fort2
ItemLogic: On unload location
Error!!! Overup maximum crew quantity (character=0)
WARNING!!! Town name Greenford not found
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 0
reload_island_index = -1
reload_location_index = 208
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) none
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Fake_Greenford_port
ItemLogic: On load location Fake_Greenford_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade16
SETTING MUSIC: music_bitva_PGMUS
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_bitva_PGMUS
Template <follow> -> path not found chr.id = Enc_Officer_6
Template <follow> -> path not found chr.id = Enc_Officer_6
SETTING MUSIC: music_sea_battle_PGMUS_PGMUS_PGMUS
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 208
reload_island_index = -1
reload_location_index = 209
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Fake_Greenford_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Fake_Greenford_town
LocLoadShips: Can't find Location.locators.ships in location: Fake_Greenford_town
ItemLogic: On load location Fake_Greenford_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade17
ItemLogic: Loaded model itemsAntidote
SETTING MUSIC: music_bitva_PGMUS
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva_PGMUS
SETTING MUSIC: music_main_menu_PGMUS

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 1090150872 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
resourcesoundsMUSICTITLE.ogg: Can`t open file
resourcesoundsMUSICTITLE.ogg: Can`t open file
resourcesounds_PGMUS: Can`t open file
resourcesounds_PGMUS: Can`t open file
resourcesoundsMUSICBIGTREAS.ogg: Can`t open file
resourcesoundsMUSICBIGTREAS.ogg: Can`t open file
Bad rope data for rope: (rope num = 66) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 144821660
Bad rope data for rope: (rope num = <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 148706716? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 148723524
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 148723524
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 148723524
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 148723524
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 149343204? end pointer = 0
Island Set
Bad rope data for rope: (rope num = 66) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 141646324
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
Bad rope data for rope: (rope num = 66) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 149050460
Bad rope data for rope: (rope num = <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 147829812? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 147870756
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 147870756
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 147870756
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 147870756
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 148552276? end pointer = 0
Island Set
Fader::Init() -> Fader already created, fade out phase
resourcesoundsmusic_sea_battle_PGMUS_PGMUS: Can`t open file
resourcesoundsmusic_sea_battle_PGMUS_PGMUS: Can`t open file
Bad rope data for rope: (rope num = 66) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 142324564
Ship Boat doesn't have fire places
resourcesoundsmusic_sea_battle_PGMUS_PGMUS_PGMUS: Can`t open file
resourcesoundsmusic_sea_battle_PGMUS_PGMUS_PGMUS: Can`t open file
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
resourcesoundsMUSICTITLE.ogg: Can`t open file
resourcesoundsMUSICTITLE.ogg: Can`t open file
Release d3d8
Undefined error
Release d3d
Undefined error
Unloading
System exit and cleanup:
Mem state: User memory: 3145 MSSystem: 2080 Blocks: 130
Leak: 'Bad memory address' line 0, size 39
Leak: 'Bad memory address' line 0, size 39
Leak: 'Bad memory address' line 0, size 39

anielle not appearing.
 
Just a note of kudos to Nathan Kell - the upgrade mod he provided is beyond <b>sweet</b>! I've been able to continue where I left off, warring with France, Spain, and Holland simulateously.

One worrisome thing to note, however, and it's unrelated to NK's fine work... I can't overwrite a previous save. Now, I do have administrative rights to my machine. Ol' Jack's been at this business since well before PC's were commonplace.

Any ideas, mates?
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

My problem is that I can only get into the menu for a split second, then I see the loading screen for another split second. here is my error log:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->-----------------------------------------------------------

Error summary

-----------------------------------------------------------

Error.log

-----------------------------------------------------------



-----------------------------------------------------------

Compile.log

-----------------------------------------------------------

Init encounters complete.

Init weathers complete. 320 weathers found.

Init character names complete.

Main_LogoVideo() 0

PauseAllSounds

ResetSoundScheme

proc_break_video()

Main_LogoVideo() -1

Number of locations: 291

bool CreateParticleEntity()

n is 2

ERROR! Cargo space overup (character=0,Quantity=100)

ERROR! Cargo space overup (character=0,Quantity=25)

ERROR! Cargo space overup (character=0,Quantity=8.4)

ERROR! Cargo space overup (character=0,Quantity=4.2)

ERROR! Cargo space overup (character=0,Quantity=120.)

ERROR! Cargo space overup (character=0,Quantity=180.)

ERROR! Cargo space overup (character=0,Quantity=120.)

SETTING MUSIC: music_main_menu_PGMUS

ResetSoundScheme



-----------------------------------------------------------

System.log

-----------------------------------------------------------

Scanning modules

Loading modules...

Loaded 0

Reset...

Initializing CORE...

Creating atoms space: 128

done

initializing complete

Initializing DirectX 8

Techniques: 9 shaders compiled.

Techniques: 179 techniques compiled.

Techniques: compiled by 1461616185 ticks.

BeginScene

The method call is invalid For example, a method's parameter may have an invalid value

resourcesoundsmusic_main_menu_PGMUS: Can`t open file

resourcesoundsmusic_main_menu_PGMUS: Can`t open file

System exit and cleanup:

Mem state: User memory: 3028  MSSystem: 2032  Blocks: 127<!--c2--></div><!--ec2-->I will post more files if needed. I have posted this already in teh <a href="http://forum.piratesahoy.net/ftopic3207.php" target="_blank">Build 11.99 turns "black" when I try to play?</a> thread, but I thought I'd get more attention here. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->...
proc_break_video()
...<!--QuoteEnd--></div><!--QuoteEEnd-->Do you both have canceled videoshowing by hitting a key?
If i would playing with "ENABLE_VIDEOS 1", i would wait until all beginning videos are shown, because it seems that the device is unstably after canceling videos by hitting a key. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
I don't understand clearly what you are suggestion the fix would be... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

I tried setting to ENABLE_VIDEOS to 0, but it doesn't help, it freezes. If I wait for all the videos to roll down, it happens again, the game freezes. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> What are these:<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->ERROR! Cargo space overup (character=0,Quantity=100)  
ERROR! Cargo space overup (character=0,Quantity=25)  
ERROR! Cargo space overup (character=0,Quantity=8.4)  
ERROR! Cargo space overup (character=0,Quantity=4.2)  
ERROR! Cargo space overup (character=0,Quantity=120.)  
ERROR! Cargo space overup (character=0,Quantity=180.)  
ERROR! Cargo space overup (character=0,Quantity=120.)  <!--QuoteEnd--></div><!--QuoteEEnd-->???
 
Drunken, I don't know why, but it seems your system is having some trouble with the P!G music - usually the game would just "ignore" the music and play nothing, but something's causing a `tie-up` there.

Those cargo space overups are from changes made to the ships system. I don't believe they'll do anything to screw up your game, tho.

Also it sounds like your system doesn't like the video format - have you tried to play them OUTSIDE of the game to see if they work? Maybe you need some updated codecs. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Sorry, i confounded something there. (?) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
It was Raxy, which has the same problem.

What about these:
resourcesoundsmusic_main_menu_PGMUS: Can`t open file
resourcesoundsmusic_main_menu_PGMUS: Can`t open file

because their should be written a filename like this:
resourcesoundsMUSICTITLE.ogg: Can`t open file
resourcesoundsMUSICTITLE.ogg: Can`t open file
 
Skull -- Do you have any advice on the Danielle / Greenford problem. Is the error log I poseted, too much too little, or...

Let me know if I can do anything else on this. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Ahoy Jason,,I'm not an expert on decipher'n de error report,but it looks to be de same as one I'd be gett'n fer yer prob ,however ye 'ave more than one error in yer report
{WARNING!!! Town name Greenford not found} dis line here is what made me look into town name an found g instead O' G an it fixed it fer me an Catalina, Thar be a couple O;other errors ye 'ave an am not sure how to fix em,Nathan,CCC,or Kieron would be able to help you more,suggest PM them with error report an ask for help or wait for them to see your post,.
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Catalina, I have the newest `K-Lite` Codec Pack. The videos play fine outside the game, and they play fine in the game, too.

If the game is having trouble with the P!G music, then, can someone send me a fresh "music_alias.ini", which hasn't got the Pirates! Gold music? The one "supplied" with the Build 11.99e was a P!G music_alias.ini, but it didn't have the sounds... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />
 
Try this, Drunken:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->; *********** NK ***************
; Make two complete copies of music schemes,
; one for Pirates! Gold music (PGMUS set to 1)
; and one that's the original (PGMUS set to 0)




; ***** PGMUS SECTION *******
;============ MAIN MENU ========================
; added by NK so it can be done in code.

[music_main_menu_PGMUS]

name = MUSICTITLE.ogg


;============ MAIN THEME ========================



[music_main_theme_PGMUS]

name = MUSICMain_Theme.ogg


;============ FINAL THEME  ======================



[music_final_theme_PGMUS]

name = MUSICMarch.ogg


;============ GOROD, PORT, ======================



[music_gorod_PGMUS]

volume = 2.0

name = MUSICVISTOWN1.ogg

name = MUSICVISTOWN2.ogg


;============ SHOP, TAVERN, SHIPYARD ============



[music_shop_PGMUS]

volume = 2.0

name = MUSICMERCHANT.ogg



[music_shipyard_PGMUS]

volume = 2.0

name = MUSICSHIPRITE.ogg



[music_tavern_PGMUS]

volume = 2.0

name = MUSICTAVERN1.ogg

name = MUSICTAVERN2.ogg

name = MUSICTAVERN3.ogg

name = MUSICTAVERN4.ogg


;============ CHURCH ============================



[music_church_PGMUS]

name = MUSICChurch_Theme.ogg

name = MUSICSobor.ogg


;============ INCA TEMPLE, CAVES, DUNGEON, JAIL =======



[music_coridor_PGMUS]

name = MUSICCave_or_Dungeon_Walking.ogg

name = MUSICCoridor.ogg


;============= GUBERNATOR =========================



[music_gubernator_PGMUS]

name = MUSICGovernors_Theme.ogg

name = MUSICGubernator.ogg



[music_govfriend_PGMUS]

volume = 2.0

name = MUSICGOVFREND.ogg



[music_govenemy_PGMUS]

volume = 2.0

name = MUSICGOVENEMY.ogg



[music_govreward_PGMUS]

volume = 2.0

name = MUSICGOVREWRD.ogg


;============= JUNGLE SHORE, JUNGLE ===============



[music_jungle_PGMUS]

name = MUSICJungle.ogg

name = MUSICJungle_Shore_Exploration.ogg


;============= SPOKPLAVANIE =======================



[music_spokplavanie_PGMUS]

name = MUSICSpokplavanie.ogg

name = MUSICSailing01.ogg


;============= ENPLAVANIE =========================



[music_enplavanie_PGMUS]

name = MUSICEnplavanie.ogg

name = MUSICSailing02.ogg


;============= STORM ==============================



[music_storm_PGMUS]

name = MUSICStorm.ogg


;============= END_STORM ==============================



[music_End_storm_PGMUS]

name = MUSICEnd_storm.ogg


;============= MAP ================================



[music_map_PGMUS]

volume = 2.0

name = MUSICBIGTREAS.ogg


;============= FIGHTING ===========================



[music_bitva_PGMUS]

name = MUSICBitva1.ogg

name = MUSICBitva2.ogg


;============= ABORDAGE ============================



[music_abordage_PGMUS]

name = MUSICAbordage.ogg

name = MUSICBoard_&_Capture.ogg

name = MUSICPaluba.ogg


;============= SEA BATTLE =========================



[music_sea_battle_PGMUS]

name = MUSICSea_battle01.ogg

name = MUSICSea_battle02.ogg

name = MUSICSea_battle03.ogg


;============== SHIP_VICTORY ======================



[music_ship_victory_PGMUS]

name = MUSICShip_victory01.ogg

name = MUSICShip_victory03.ogg


;============== SHIP_DEAD ==========================



[music_ship_dead_PGMUS]

name = MUSICShip_dead.ogg


;============== VICTORY ============================



[music_victory_PGMUS]

name = MUSICVictori.ogg


;============== DEATH ===============================



[music_death_PGMUS]

name = MUSICDeath.ogg


;============== PLUNDER ===============================

[music_plunder_PGMUS]

volume = 2.0

name = MUSICPLUNDER.ogg


;============== DIVIDE PLUNDER ========================

[music_divide_PGMUS]

volume = 2.0

name = MUSICDIVPLUND.ogg


;============== GOV MR ========================

[music_niece_PGMUS]

volume = 2.0

name = MUSICNIECE.ogg






; ******* ORIGINAL SECTION *************
;============ MAIN MENU ========================
; added by NK so it can be done in code.

[music_main_menu]

name = MUSICCoridor.ogg


;============ MAIN THEME ========================



[music_main_theme]

name = MUSICMain_Theme.ogg


;============ FINAL THEME  ======================



[music_final_theme]

name = MUSICMarch.ogg


;============ GOROD, PORT, ======================



[music_gorod]

name = `MUSICGorod-1`.ogg

name = MUSICJungle.ogg

name = MUSICEnplavanie.ogg


;============ SHOP, TAVERN, SHIPYARD ============



[music_shop]

name = MUSICTaverna.ogg



[music_shipyard]

name = MUSICTaverna.ogg



[music_tavern]

name = MUSICTaverna.ogg

name = MUSICTown_Exploration02.ogg


;============ CHURCH ============================



[music_church]

name = MUSICChurch_Theme.ogg

name = MUSICSobor.ogg


;============ INCA TEMPLE, CAVES, DUNGEON, JAIL =======



[music_coridor]

name = MUSICCave_or_Dungeon_Walking.ogg

name = MUSICCoridor.ogg


;============= GUBERNATOR =========================



[music_gubernator]

name = MUSICGovernors_Theme.ogg

name = MUSICGubernator.ogg


;============= JUNGLE SHORE, JUNGLE ===============



[music_jungle]

name = MUSICJungle.ogg

name = MUSICJungle_Shore_Exploration.ogg


;============= SPOKPLAVANIE =======================



[music_spokplavanie]

name = MUSICSpokplavanie.ogg

name = MUSICSailing01.ogg


;============= ENPLAVANIE =========================



[music_enplavanie]

name = MUSICEnplavanie.ogg

name = MUSICSailing02.ogg


;============= STORM ==============================



[music_storm]

name = MUSICStorm.ogg


;============= END_STORM ==============================



[music_End_storm]

name = MUSICEnd_storm.ogg


;============= MAP ================================



[music_map]

name = MUSICSpokplavanie.ogg


;============= FIGHTING ===========================



[music_bitva]

name = MUSICBitva1.ogg

name = MUSICBitva2.ogg


;============= ABORDAGE ============================



[music_abordage]

name = MUSICAbordage.ogg

name = MUSICBoard_&_Capture.ogg

name = MUSICPaluba.ogg


;============= SEA BATTLE =========================



[music_sea_battle]

name = MUSICSea_battle01.ogg

name = MUSICSea_battle02.ogg

name = MUSICSea_battle03.ogg


;============== SHIP_VICTORY ======================



[music_ship_victory]

name = MUSICShip_victory01.ogg

name = MUSICShip_victory03.ogg


;============== SHIP_DEAD ==========================



[music_ship_dead]

name = MUSICShip_dead.ogg


;============== VICTORY ============================



[music_victory]

name = MUSICVictori.ogg


;============== DEATH ===============================



[music_death]

name = MUSICDeath.ogg<!--c2--></div><!--ec2-->HTH! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
If ye be doing de Nigel Blythe quest thar be a second first mate in de shipyard,a bloke named Aimable Berton who claims ta be Nigel first mate his dialog same as Clauss ,but when ye FINISH de quest an ye talk to shipyard owner he asks ye tew pay off his debt 5000 O' yer loot an if ye talks tew de bugger ye end up wid em in yer crew minus de 5000 .

Thar also be a cloned church in one O' de houses on Redmond near de gates tew de jungle,some one's been play'n <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Some issues dat Fred Bob be encounterin' in de Build 12 RC3 release candidate:

1) Crew Desertin' Enmasse - De crew number goes tew zero in both de F2 an' de Crew Hirin' screems although ye jus' hired a full compliment a moment ago! De game ACTS like thay all still de there, but dis still don't look right an' de Tavern let's ye keep hirin' mo' although ye prolly don't need none.

2) Bleedin' Health - Hawk seems tew be a takin' some small amout o' health damage jus' movin' about through de game although no fightin' be goin' on.

3) Sails Stuck - On de Corvette, Fast Death, captured from de English at FdF, de sails don't visibly make or strike down fer some strange reason. But once a scene change be made, de sails be which ever way ye had chosen befer.

4) Crew Morale an' Logs Don't Add Up - A check in F2 shows Fred Bob's crew be ELATED, but once at sea in de World Map, de Logs indicate crew morale be TREACHEROUS an' on de verge o' MUTINY. A quick check back in F2 be indicatin' ELATED still be de werd fer crew feelin'! What be up wid dat?

Mo' later... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Unfortunately, nothing changed, but thanks for trying to help. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> But, well, I guess it's just tough luck for me! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> I hope this problem solves itself until the next release, hopefully the final. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
I've noticed that if you have your rum ration at double and your food ration at normal, the scroll counts your ration days wrong. Same with the interface from F2 where you change your rations...

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Nathan? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I don't believe the Danielle problem is a _crash_, just a bug, so errorlogging probably won't help.

Also, AFAIK POTC is not case sensitive, so I think changing the g to G may not have done anything other than, by forcing you to try again, randomly allowing things to happen right.

The "Warning - Greenford not found" line refers to not being able to set town Greenford captured properly (in reload tables), and isn't SFAIK related to Danielle. But it's worth fixing this too, and so I'm wondering maybe if something's wrong with SetLocationCapturedState...(but again, this is unrelated to Danielle)


Jason, could you send me your save? And I'll try to have a look.
 
The problem is PGMUS is defaulting to 1 (on), even for people who don't have the P!G Music Pack.
Just set it to 0 in BS.h and you won't get those error messages about the music any more (but NB that this isn't, SFAIK, what's causing the crashes either : )
 
Fred Bob: Would you happen to have saves from before or near these occurences, pretty please? (and if so please zip and zap). <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
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