sld = LAi_CreateFantomCharacter(false, 1, true, true, 0.25, Nations[FRANCE].fantomModel.m2, "goto", "goto1");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");
GiveSoldierWeapon(sld, FRANCE);
sld.id = "soldier1";
sld.nation = FRANCE;
SetRandomNameToCharacter(sld);
sld = LAi_CreateFantomCharacter(false, 1, true, true, 0.25, Nations[FRANCE].fantomModel.m3, "goto", "goto5");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");
GiveSoldierWeapon(sld, FRANCE);
sld.id = "soldier2";
sld.nation = FRANCE;
SetRandomNameToCharacter(sld);
sld = LAi_CreateFantomCharacter(false, 1, true, true, 0.25, Nations[FRANCE].fantomModel.m4, "goto", "goto3");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");
GiveSoldierWeapon(sld, FRANCE);
sld.id = "soldier3";
sld.nation = FRANCE;
SetRandomNameToCharacter(sld);
sld = LAi_CreateFantomCharacter(false, 1, true, true, 0.25, Nations[FRANCE].fantomModel.m5, "goto", "goto9");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");
GiveSoldierWeapon(sld, FRANCE);
sld.id = "soldier4";
sld.nation = FRANCE;
SetRandomNameToCharacter(sld);
LAi_group_SetRelation("FRANCE_SOLDIERS", LAI_GROUP_PLAYER, LAI_GROUP_ENEMY);
LAi_group_FightGroups("FRANCE_SOLDIERS", LAI_GROUP_PLAYER, true);
LAi_group_SetCheck("FRANCE_SOLDIERS", "mona_attack_beach_fight_won");