Black Iron Oyster
Sailor Apprentice
You can give yourself a coin through console.
I don't know how to open it. I'm just a sailor apprentice, not an (Not So) Old Seadog like ye!
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You can give yourself a coin through console.
See here point #4: Tutorial - Modding Tips & Tricks | PiratesAhoy!I don't know how to open it. I'm just a sailor apprentice, not an (Not So) Old Seadog lie ye!
That's OK. I use Landlubber a lot for testing too.Landlubber. Yeah, I'm a noob.
You may have to close the game before your profile shows. Assuming it does indeed have a save in it.
The profiles system can be a bit dodgy like that.
You could try to change "-=this text=-" in the savegame names. But I cannot guarantee that will work.Pieter, is it possible to transfer save files between profiles? I think what happened was that I changed the personal flag after renaming the profile, and it's name got reset back to "player".
case "On_to_the_Tailors":
AddQuestRecord("My Early Days",2);
ChangeCharacterAddress(characterfromID("Lieutenant Bligh"),"none", "");
pchar.experience = CalculateExperienceFromRank(sti(PChar.rank)); // PB: I don't think this is necessary
ChangeHPBonus(pchar, sti(pchar.chr_ai.hp_max)); // PB: And this would arbitrarily double the player HP
ResetHP(pchar); // PB: Is this "instant healing" necessary?
int ChangeHPBonus(ref chr, int offset)
{
if(CheckAttribute(chr, "HPBonus")) offset += sti(chr.HPBonus);
if(offset > sti(chr.chr_ai.hp_max)) //Never have a HPbonus larger then the max HP
{
offset = sti(chr.chr_ai.hp_max) - 1;
}
chr.HPBonus = offset;
return sti(offset);
}
int ChangeHPBonus(ref chr, int offset)
{
if(CheckAttribute(chr, "HPBonus")) offset += sti(chr.HPBonus);
chr.HPBonus = offset;
return sti(offset);
}
@Talisman: Have you got any clue what this code is for in the Jack Sparrow storyline?
I propose to get rid of it.Code:case "On_to_the_Tailors": AddQuestRecord("My Early Days",2); ChangeCharacterAddress(characterfromID("Lieutenant Bligh"),"none", ""); pchar.experience = CalculateExperienceFromRank(sti(PChar.rank)); // PB: I don't think this is necessary ChangeHPBonus(pchar, sti(pchar.chr_ai.hp_max)); // PB: And this would arbitrarily double the player HP ResetHP(pchar); // PB: Is this "instant healing" necessary?
@Talisman: Have you got any clue what this code is for in the Jack Sparrow storyline?
I propose to get rid of it.Code:case "On_to_the_Tailors": AddQuestRecord("My Early Days",2); ChangeCharacterAddress(characterfromID("Lieutenant Bligh"),"none", ""); pchar.experience = CalculateExperienceFromRank(sti(PChar.rank)); // PB: I don't think this is necessary ChangeHPBonus(pchar, sti(pchar.chr_ai.hp_max)); // PB: And this would arbitrarily double the player HP ResetHP(pchar); // PB: Is this "instant healing" necessary?